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		<title><![CDATA[MME4CRT Forum - General discussion]]></title>
		<link>https://mme4crt.alphanudesign.co.uk/forum/</link>
		<description><![CDATA[MME4CRT Forum - https://mme4crt.alphanudesign.co.uk/forum]]></description>
		<pubDate>Mon, 04 May 2026 09:05:13 +0000</pubDate>
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			<title><![CDATA[PSX on the fly Dynamic resolution changes Chrono Cross]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=683</link>
			<pubDate>Fri, 17 Jan 2020 11:17:48 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=683</guid>
			<description><![CDATA[<span style="color: #0d0d0d;" class="mycode_color"><span style="font-family: Roboto, Noto, sans-serif;" class="mycode_font">Hi, how this works with PSX Chrono Cross interlaced/progressive dynamic resolution changes (in game/menu)? I get some pause in game/audio in either linux MME4CRT and raspberry pi when I enter and leave in game menus.  Thanks and great work</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #0d0d0d;" class="mycode_color"><span style="font-family: Roboto, Noto, sans-serif;" class="mycode_font">Hi, how this works with PSX Chrono Cross interlaced/progressive dynamic resolution changes (in game/menu)? I get some pause in game/audio in either linux MME4CRT and raspberry pi when I enter and leave in game menus.  Thanks and great work</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMECRT x RetroArch]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=32</link>
			<pubDate>Mon, 25 Feb 2019 17:27:18 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=32</guid>
			<description><![CDATA[Hello, @<a id="mention_1" href="member.php?action=profile&amp;uid=1" class="mentionme_mention" title="alphanu's profile"><span style="color: green;"><strong><em>alphanu</em></strong></span></a><br />
<br />
There's one thing that is not clear to me<br />
<br />
From now on, your work regarding CRTSwitchres will only be available through MME4CRT builds or it wil be merged to Retroarch upstream as well?<br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[Hello, @<a id="mention_1" href="member.php?action=profile&amp;uid=1" class="mentionme_mention" title="alphanu's profile"><span style="color: green;"><strong><em>alphanu</em></strong></span></a><br />
<br />
There's one thing that is not clear to me<br />
<br />
From now on, your work regarding CRTSwitchres will only be available through MME4CRT builds or it wil be merged to Retroarch upstream as well?<br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Achieving the best picture using Bettle PSX at 240p]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=21</link>
			<pubDate>Sun, 17 Feb 2019 13:15:06 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=21</guid>
			<description><![CDATA[What do you think it's the better way to achieve the best picture on a standard CRT using Bettle PSX?<br />
<br />
While using the Vulkan driver and the Bettle hardware render, I prefer to increase the internal resolution to 8x and use a horizontal resolution of 2560.  <br />
<br />
Using the the software render, anything above 2x of internal resolution is too slow, so I prefer to use 640x240 with the internal resolution at 2x.<br />
<br />
I'm still not sure if doing this kind of thing produces any scaling artifact. I hope not.<br />
<br />
PSX games looks MUCH better with a higher horizontal resolution while maintaining 240p. Very sharp.<br />
<br />
There is also a new option called <span style="color: #212121;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">Super Sampling (downsample from internal upscale) that makes the graphics looks very smooth, but too blurry for my taste. </span></span>]]></description>
			<content:encoded><![CDATA[What do you think it's the better way to achieve the best picture on a standard CRT using Bettle PSX?<br />
<br />
While using the Vulkan driver and the Bettle hardware render, I prefer to increase the internal resolution to 8x and use a horizontal resolution of 2560.  <br />
<br />
Using the the software render, anything above 2x of internal resolution is too slow, so I prefer to use 640x240 with the internal resolution at 2x.<br />
<br />
I'm still not sure if doing this kind of thing produces any scaling artifact. I hope not.<br />
<br />
PSX games looks MUCH better with a higher horizontal resolution while maintaining 240p. Very sharp.<br />
<br />
There is also a new option called <span style="color: #212121;" class="mycode_color"><span style="font-family: Roboto, sans-serif;" class="mycode_font">Super Sampling (downsample from internal upscale) that makes the graphics looks very smooth, but too blurry for my taste. </span></span>]]></content:encoded>
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