<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[MME4CRT Forum - All Forums]]></title>
		<link>https://mme4crt.alphanudesign.co.uk/forum/</link>
		<description><![CDATA[MME4CRT Forum - https://mme4crt.alphanudesign.co.uk/forum]]></description>
		<pubDate>Tue, 07 Apr 2026 22:17:40 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Switchres comes to RetroArch.]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1811</link>
			<pubDate>Thu, 10 Jun 2021 20:02:47 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1811</guid>
			<description><![CDATA[Hi All,<br />
<br />
Its been long time since my last post. However, I have still been working on MME4CRT. My latest addition to RetroArch brings something that I believe we have all been waiting for.  I will start with just one word - <span style="font-weight: bold;" class="mycode_b">GroovyMame!!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">So what exactly does this mean? </span><br />
It means the CRTSWitchRes implementation within RetroArch has been completely re-designed and re-written. <br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Why has this been done? </span><br />
Many of you are probably aware that Linux resolution switching has been broken since RetroArch 1.9.0. For those of you using Windows resolution switching This has continued to work. However, it was not as feature friendly as the Linux implementation but even the Linux implementation was a bit lacking. Something needed to be done to address this issues. So I joined the GroovyArcade Discord and the rest is history. Here is a quick video showing you the early implementation where you can already see the major improvements.<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/tDnsHngch5I" frameborder="0" allowfullscreen></iframe><br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">What is Switchres and what does that mean for me? </span><br />
Switchres has been around for many years and was only found in GrooveyMame. It has a very mature modeline generator implementation and is full of features for CRT resolution manipulation.  Thanks to <span style="font-weight: bold;" class="mycode_b">Calamity</span> and <span style="font-weight: bold;" class="mycode_b">Substring</span>, Switches has been pulled out of GroovyMame and is now available as a library which can be used anywhere. Without this work, this new implementation would not have happened. In short it means you now have a much more stable, mature and feature full CRT switching implementation within RetroArch.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">What is new?</span><br />
<ul class="mycode_list"><li>Better modeline generation.<br />
</li>
<li>Faster and more stable switching.<br />
</li>
<li>Windows dynamic resolutions. No longer limited to locked resolutions/Hz. Timings are modified on-the-fly (ATI only)<br />
</li>
<li>Stable resolution restoration. (If RetroArch should crash you will be stuck in the previous resolution that RetroArch was in)<br />
</li>
<li>Improved super resolutions with Integer scaling.<br />
</li>
<li>Fixed primary monitor issue. You no longer have you use your primary monitor only.<br />
</li>
<li>Improved monitor indexing. Allowing for multi-monitor support. <br />
</li>
<li>Low and Hight resolution options for the Retroarch menu.<br />
</li>
<li>RawInput support for absolute mice devices (Lightguns, to name a few) had issues with resolution changes, this has been fixed co-ordinates are reassigned after a resolution change.<br />
</li>
<li>New CRT SwitchRes Menu options to remove the need to edit the switchres.ini.<br />
</li>
<li>Switchres.ini can be used to set some advanced options. <br />
</li>
<li>Monitor profiles - these allow you to change the modeline generation profile to fit many TV/monitors. (Some available from the CRT SwitchRes menu)<br />
</li>
<li>Custom  CRT ranges - this allows you to set custom monitor profiles. This can help with uncommon TV/Monitors and geometry issues.<br />
</li>
</ul>
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">New CRT SwitchRes Options</span><br />
<img src="https://i.imgur.com/n7Ab0iK.png" width="500" height="300" alt="[Image: n7Ab0iK.png]" class="mycode_img" /><img src="https://i.imgur.com/yT9d78P.png" width="500" height="300" alt="[Image: yT9d78P.png]" class="mycode_img" /><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Are there any OS specific limitations?</span><br />
The short answer is no. *<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Is Raspberry PI supported?</span><br />
Switchres does not currently support Raspberry PI. However, I have improved the switching method (VC4) for Raspberry PI with this implementation. Work is currently underway to implement VC4 (Raspberry PI switching) within Swithcres too. See the video below for the new/changes PI implementation.<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/X4e_H0YpDKI" frameborder="0" allowfullscreen></iframe><br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">New Advanced Options</span><br />
Using the swithres.ini as mentioned above allows for much more flexible than before. Below are some of the available settings and their functionality.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Monitor</span><br />
This is used to specify your monitor preset. <a href="https://gitlab.com/groovyarcade/support/-/wikis/3-Post-Installation-and-Maintenance/3.5-Monitor-Definitions" target="_blank" rel="noopener" class="mycode_url">monitor profiles can be found here</a>. Some of these options can be set from the RetroArch UI. To set user profiles from the switchres.ini you will need to choose INI as your CRT SwithRes option in the RetroArch UI.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Custom Ranges</span><br />
If your display device does not match one of the built-in presets, then you'll need to use the custom monitor type and fill in the required crt_range[x] lines.  The crt_range lines follow the following format:<br />
<br />
<span style="font-style: italic;" class="mycode_i">crt_range 0-9   HfreqMin-HfreqMax, VfreqMin-VfreqMax, HFrontPorch, HSyncPulse, HBackPorch, VfrontPorch, VSyncPulse, VBackPorch, HSyncPol, VSyncPol, ProgressiveLinesMin, ProgressiveLinesMax, InterlacedLinesMin, InterlacedLinesMax</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">User </span><span style="font-weight: bold;" class="mycode_b">mode</span><br />
This can be used to hard set super widths. for example this can be set to 1920x0 or 2560x0. Switchres will ensure that the width of generated resolution will be to the value specified and 0 is a wildcard meaning it will still bet set dynamically. RetroArch uses integer scaling here so you may find a few borders here and there when using this option. This option can be set from the RetroArch UI<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Minimum dot clock</span><br />
This will ask Switchres to compute a resolution having at least the specified dot clock. This is rather useful on Linux in 3 majors cases :<br />
<br />
the GFX card does have a hardware limit on a minimal dot clock, and going below gives no display and can even freeze the hardware. In that case common values to set are 8.0 or 12.0, even 25.0. AMD cards often need a 8.0 min dot clock<br />
The connector (because of its specs or internals) or the driver won't accept any resolution meeting a minimum dot clock. This is often the case with Intel and Nvidia GPUs. In that case, it's recommended to set 25.0.<br />
You do want to use super resolutions in any case, so set to 25.0<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Pixel Precision</span><br />
Calculate horizontal borders with 1-pixel precision, instead of the default 8-pixels blocks that were required in the past. Enabling this setting greatly improves the relative horizontal centering of different video modes.<br />
0 - Disable Hardware Refresh<br />
1 - Enable Hardware Refresh<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Verbose</span><br />
Turn on logging:<br />
0 - Disable logging<br />
1 - Enable logging<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Verbosity</span><br />
If you enable verbose, you can configure verbosity to determine the amount of detail you want switchres to provide.  The following levels can be used:<br />
0 - No log messages will be provided<br />
1 - Error log messages will be provided<br />
2 - Error and general information log messages will be provided<br />
3 - Error and general information and debug log messages will be provided<br />
<br />
For a list of full please visit the <a href="https://gitlab.com/groovyarcade/support/-/wikis/3-Post-Installation-and-Maintenance/3.9-Configure-System-Wide-Switchres" target="_blank" rel="noopener" class="mycode_url">Swithres INI</a> wiki page<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Ongoing development</span><br />
We are still adding more functionality and hope to have most if not all swithres.ini options available from the RetroArch UI.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Completed work not yet implemented</span><br />
There is currently a PR waiting to be be merged into RetroArch by Kopert. This implementation allows for on-the-fly changes to Switchres using ini overrides simpilat to RetroArchs' core overrides. It works in the same way and used the Retroarchs' directory structure. Should a core not look correct on your screen, you can add a CoreName.switchres.ini into the core override folder. This will then have your advanced adjustment to fix alignment, size or aspect issues you might be facing. I do hope this does make it into version 1.9.5.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Useful Links</span><br />
<a href="https://docs.libretro.com/guides/crtswitchres/" target="_blank" rel="noopener" class="mycode_url">CRT SwitchRes Guide</a><br />
<a href="https://gitlab.com/groovyarcade/support/-/wikis/home" target="_blank" rel="noopener" class="mycode_url">Switchres Wiki</a><br />
<br />
Credit deserved where it is due. Without the help from the Swithres team, tester and user suggestions. This would probably would not been release as quickly as it has. To name a few.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Calamity</span><br />
<span style="font-weight: bold;" class="mycode_b">Substring</span><br />
<span style="font-weight: bold;" class="mycode_b">Oscilated<br />
Kopert<br />
Eiríkr<br />
redxiii</span><br />
<span style="font-weight: bold;" class="mycode_b">Foxhole</span><br />
<br />
I am sorry if i have forgotten anyone. You know who you are. Thanks again for all your help  <img src="https://mme4crt.alphanudesign.co.uk/forum/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Latest RetroArch implementation available in 1.9.5 Video</span><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/RaYV-96e1yM" frameborder="0" allowfullscreen></iframe><br />
<br />
<span style="font-weight: bold;" class="mycode_b">* </span>Windows does requires resolutions to be installed.<span style="font-weight: bold;" class="mycode_b"> </span>]]></description>
			<content:encoded><![CDATA[Hi All,<br />
<br />
Its been long time since my last post. However, I have still been working on MME4CRT. My latest addition to RetroArch brings something that I believe we have all been waiting for.  I will start with just one word - <span style="font-weight: bold;" class="mycode_b">GroovyMame!!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">So what exactly does this mean? </span><br />
It means the CRTSWitchRes implementation within RetroArch has been completely re-designed and re-written. <br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Why has this been done? </span><br />
Many of you are probably aware that Linux resolution switching has been broken since RetroArch 1.9.0. For those of you using Windows resolution switching This has continued to work. However, it was not as feature friendly as the Linux implementation but even the Linux implementation was a bit lacking. Something needed to be done to address this issues. So I joined the GroovyArcade Discord and the rest is history. Here is a quick video showing you the early implementation where you can already see the major improvements.<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/tDnsHngch5I" frameborder="0" allowfullscreen></iframe><br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">What is Switchres and what does that mean for me? </span><br />
Switchres has been around for many years and was only found in GrooveyMame. It has a very mature modeline generator implementation and is full of features for CRT resolution manipulation.  Thanks to <span style="font-weight: bold;" class="mycode_b">Calamity</span> and <span style="font-weight: bold;" class="mycode_b">Substring</span>, Switches has been pulled out of GroovyMame and is now available as a library which can be used anywhere. Without this work, this new implementation would not have happened. In short it means you now have a much more stable, mature and feature full CRT switching implementation within RetroArch.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">What is new?</span><br />
<ul class="mycode_list"><li>Better modeline generation.<br />
</li>
<li>Faster and more stable switching.<br />
</li>
<li>Windows dynamic resolutions. No longer limited to locked resolutions/Hz. Timings are modified on-the-fly (ATI only)<br />
</li>
<li>Stable resolution restoration. (If RetroArch should crash you will be stuck in the previous resolution that RetroArch was in)<br />
</li>
<li>Improved super resolutions with Integer scaling.<br />
</li>
<li>Fixed primary monitor issue. You no longer have you use your primary monitor only.<br />
</li>
<li>Improved monitor indexing. Allowing for multi-monitor support. <br />
</li>
<li>Low and Hight resolution options for the Retroarch menu.<br />
</li>
<li>RawInput support for absolute mice devices (Lightguns, to name a few) had issues with resolution changes, this has been fixed co-ordinates are reassigned after a resolution change.<br />
</li>
<li>New CRT SwitchRes Menu options to remove the need to edit the switchres.ini.<br />
</li>
<li>Switchres.ini can be used to set some advanced options. <br />
</li>
<li>Monitor profiles - these allow you to change the modeline generation profile to fit many TV/monitors. (Some available from the CRT SwitchRes menu)<br />
</li>
<li>Custom  CRT ranges - this allows you to set custom monitor profiles. This can help with uncommon TV/Monitors and geometry issues.<br />
</li>
</ul>
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">New CRT SwitchRes Options</span><br />
<img src="https://i.imgur.com/n7Ab0iK.png" width="500" height="300" alt="[Image: n7Ab0iK.png]" class="mycode_img" /><img src="https://i.imgur.com/yT9d78P.png" width="500" height="300" alt="[Image: yT9d78P.png]" class="mycode_img" /><br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Are there any OS specific limitations?</span><br />
The short answer is no. *<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Is Raspberry PI supported?</span><br />
Switchres does not currently support Raspberry PI. However, I have improved the switching method (VC4) for Raspberry PI with this implementation. Work is currently underway to implement VC4 (Raspberry PI switching) within Swithcres too. See the video below for the new/changes PI implementation.<br />
<br />
<iframe width="560" height="315" src="//www.youtube.com/embed/X4e_H0YpDKI" frameborder="0" allowfullscreen></iframe><br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">New Advanced Options</span><br />
Using the swithres.ini as mentioned above allows for much more flexible than before. Below are some of the available settings and their functionality.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Monitor</span><br />
This is used to specify your monitor preset. <a href="https://gitlab.com/groovyarcade/support/-/wikis/3-Post-Installation-and-Maintenance/3.5-Monitor-Definitions" target="_blank" rel="noopener" class="mycode_url">monitor profiles can be found here</a>. Some of these options can be set from the RetroArch UI. To set user profiles from the switchres.ini you will need to choose INI as your CRT SwithRes option in the RetroArch UI.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Custom Ranges</span><br />
If your display device does not match one of the built-in presets, then you'll need to use the custom monitor type and fill in the required crt_range[x] lines.  The crt_range lines follow the following format:<br />
<br />
<span style="font-style: italic;" class="mycode_i">crt_range 0-9   HfreqMin-HfreqMax, VfreqMin-VfreqMax, HFrontPorch, HSyncPulse, HBackPorch, VfrontPorch, VSyncPulse, VBackPorch, HSyncPol, VSyncPol, ProgressiveLinesMin, ProgressiveLinesMax, InterlacedLinesMin, InterlacedLinesMax</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">User </span><span style="font-weight: bold;" class="mycode_b">mode</span><br />
This can be used to hard set super widths. for example this can be set to 1920x0 or 2560x0. Switchres will ensure that the width of generated resolution will be to the value specified and 0 is a wildcard meaning it will still bet set dynamically. RetroArch uses integer scaling here so you may find a few borders here and there when using this option. This option can be set from the RetroArch UI<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Minimum dot clock</span><br />
This will ask Switchres to compute a resolution having at least the specified dot clock. This is rather useful on Linux in 3 majors cases :<br />
<br />
the GFX card does have a hardware limit on a minimal dot clock, and going below gives no display and can even freeze the hardware. In that case common values to set are 8.0 or 12.0, even 25.0. AMD cards often need a 8.0 min dot clock<br />
The connector (because of its specs or internals) or the driver won't accept any resolution meeting a minimum dot clock. This is often the case with Intel and Nvidia GPUs. In that case, it's recommended to set 25.0.<br />
You do want to use super resolutions in any case, so set to 25.0<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Pixel Precision</span><br />
Calculate horizontal borders with 1-pixel precision, instead of the default 8-pixels blocks that were required in the past. Enabling this setting greatly improves the relative horizontal centering of different video modes.<br />
0 - Disable Hardware Refresh<br />
1 - Enable Hardware Refresh<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Verbose</span><br />
Turn on logging:<br />
0 - Disable logging<br />
1 - Enable logging<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Verbosity</span><br />
If you enable verbose, you can configure verbosity to determine the amount of detail you want switchres to provide.  The following levels can be used:<br />
0 - No log messages will be provided<br />
1 - Error log messages will be provided<br />
2 - Error and general information log messages will be provided<br />
3 - Error and general information and debug log messages will be provided<br />
<br />
For a list of full please visit the <a href="https://gitlab.com/groovyarcade/support/-/wikis/3-Post-Installation-and-Maintenance/3.9-Configure-System-Wide-Switchres" target="_blank" rel="noopener" class="mycode_url">Swithres INI</a> wiki page<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Ongoing development</span><br />
We are still adding more functionality and hope to have most if not all swithres.ini options available from the RetroArch UI.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Completed work not yet implemented</span><br />
There is currently a PR waiting to be be merged into RetroArch by Kopert. This implementation allows for on-the-fly changes to Switchres using ini overrides simpilat to RetroArchs' core overrides. It works in the same way and used the Retroarchs' directory structure. Should a core not look correct on your screen, you can add a CoreName.switchres.ini into the core override folder. This will then have your advanced adjustment to fix alignment, size or aspect issues you might be facing. I do hope this does make it into version 1.9.5.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Useful Links</span><br />
<a href="https://docs.libretro.com/guides/crtswitchres/" target="_blank" rel="noopener" class="mycode_url">CRT SwitchRes Guide</a><br />
<a href="https://gitlab.com/groovyarcade/support/-/wikis/home" target="_blank" rel="noopener" class="mycode_url">Switchres Wiki</a><br />
<br />
Credit deserved where it is due. Without the help from the Swithres team, tester and user suggestions. This would probably would not been release as quickly as it has. To name a few.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Calamity</span><br />
<span style="font-weight: bold;" class="mycode_b">Substring</span><br />
<span style="font-weight: bold;" class="mycode_b">Oscilated<br />
Kopert<br />
Eiríkr<br />
redxiii</span><br />
<span style="font-weight: bold;" class="mycode_b">Foxhole</span><br />
<br />
I am sorry if i have forgotten anyone. You know who you are. Thanks again for all your help  <img src="https://mme4crt.alphanudesign.co.uk/forum/images/smilies/heart.png" alt="Heart" title="Heart" class="smilie smilie_16" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Latest RetroArch implementation available in 1.9.5 Video</span><br />
<iframe width="560" height="315" src="//www.youtube.com/embed/RaYV-96e1yM" frameborder="0" allowfullscreen></iframe><br />
<br />
<span style="font-weight: bold;" class="mycode_b">* </span>Windows does requires resolutions to be installed.<span style="font-weight: bold;" class="mycode_b"> </span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Few questions for 240p]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1806</link>
			<pubDate>Sat, 05 Dec 2020 18:10:44 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1806</guid>
			<description><![CDATA[Hello,<br />
<br />
I just spend the day trying to make my setup to work, without much success i must say. I own a bvm-20f1e and a mister. In term of simplicity for crt users mister is the ultimate heaven, go to config file, direct video to 1, composite sync to 1, connect a dac and you are ready to go.<br />
<br />
For retro arch it seems more complicated to stay polite. I want to play some 480p games (wii or dreamcast) and 240p not yet on mister (some arcade, ps1 etc). I own a small pc with a small passive radeon 230, that should be compatible 240p without super resolution. <br />
I also build a gbs scaler with gbs control firmware, and i build two passive sync combiner so i can connect my nintendo switch in 480p 4:3 and downscale to 240p. It works, but the gbs is picky at best... <br />
<br />
Anyway i first tried with lakka, but their x86 build seems outdated and for a unknown reason the crt menu is not in the option. So today i try a clean build with the last manjaro with my small pc, and tried to make retroarch (1.9.0) to work.<br />
<br />
First i tried to setup the 15khz mode in crt option and see what it does. It create two modeline in my output, one in 15 khz "2560x240p 60hz" and the other in 700x480, which is not 15 khz. There is a subject here about 15 khz and it said retroarch will use 700x480 as default menu resolution, i really want to ear why because i don't understand.<br />
The only way i manage to get the menu working is use xrandr to set the 15khz modeline on the destkop, connect to the bvm, then start retroarch with the proper configuration (15 khz and everything set to 320x240). I get the rgui menu, but impossible to start a game. I tried metal slug 6 with flycast, it's suppose to be 480p native but flycast can be set to 240p in the option, and when this setting is ON you clearly see the game is downscale in 240p. So i try to start flycast and i don't get any image, it seems retroarch, even if i set the 320x240 in the option, still want to switch to 480p somehow, modeline was created for 2560x480 in xrandr.<br />
I also tried a game with psx beetle hw. Same thing, cannot get a working img, it's like the game was in 480p or 480i or something...<br />
<br />
I then tried to set the 31khz option, to get a 640x480 that i can downscale to 240p with the gbs. Here it was a complete freakshow... from what i understand, there is two way of playing 240p game in 31khz crt, line double to get 640x480 at 60hz, or go 320x240 at 120hz. retroarch create two modeline that confirm this, but as there is no option to select the method i don't see how it works. Worse, it start to try randomly to set custom refresh rate, first at 120hz, then at 1920hz...<br />
Anyway, never manage to make it works, i try both with hdmi =&gt; hdmi to vga dac =&gt; or directly VGA =&gt; gbs without success. I also tried without the crt option enable, with standard 640x480 in retroarch, without any success, gbs to not recognize my input (when i say it's picky).<br />
<br />
I would really like to understand how the resolution switching is done. Also retroarch really need an option for csync, emudriver seems to do it, but i hate windows <img src="https://mme4crt.alphanudesign.co.uk/forum/images/smilies/dodgy.png" alt="Dodgy" title="Dodgy" class="smilie smilie_14" /> <br />
<br />
I really like to try the pre-built img but i have no account with micro&#36;&#36;&#36;oft...]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
I just spend the day trying to make my setup to work, without much success i must say. I own a bvm-20f1e and a mister. In term of simplicity for crt users mister is the ultimate heaven, go to config file, direct video to 1, composite sync to 1, connect a dac and you are ready to go.<br />
<br />
For retro arch it seems more complicated to stay polite. I want to play some 480p games (wii or dreamcast) and 240p not yet on mister (some arcade, ps1 etc). I own a small pc with a small passive radeon 230, that should be compatible 240p without super resolution. <br />
I also build a gbs scaler with gbs control firmware, and i build two passive sync combiner so i can connect my nintendo switch in 480p 4:3 and downscale to 240p. It works, but the gbs is picky at best... <br />
<br />
Anyway i first tried with lakka, but their x86 build seems outdated and for a unknown reason the crt menu is not in the option. So today i try a clean build with the last manjaro with my small pc, and tried to make retroarch (1.9.0) to work.<br />
<br />
First i tried to setup the 15khz mode in crt option and see what it does. It create two modeline in my output, one in 15 khz "2560x240p 60hz" and the other in 700x480, which is not 15 khz. There is a subject here about 15 khz and it said retroarch will use 700x480 as default menu resolution, i really want to ear why because i don't understand.<br />
The only way i manage to get the menu working is use xrandr to set the 15khz modeline on the destkop, connect to the bvm, then start retroarch with the proper configuration (15 khz and everything set to 320x240). I get the rgui menu, but impossible to start a game. I tried metal slug 6 with flycast, it's suppose to be 480p native but flycast can be set to 240p in the option, and when this setting is ON you clearly see the game is downscale in 240p. So i try to start flycast and i don't get any image, it seems retroarch, even if i set the 320x240 in the option, still want to switch to 480p somehow, modeline was created for 2560x480 in xrandr.<br />
I also tried a game with psx beetle hw. Same thing, cannot get a working img, it's like the game was in 480p or 480i or something...<br />
<br />
I then tried to set the 31khz option, to get a 640x480 that i can downscale to 240p with the gbs. Here it was a complete freakshow... from what i understand, there is two way of playing 240p game in 31khz crt, line double to get 640x480 at 60hz, or go 320x240 at 120hz. retroarch create two modeline that confirm this, but as there is no option to select the method i don't see how it works. Worse, it start to try randomly to set custom refresh rate, first at 120hz, then at 1920hz...<br />
Anyway, never manage to make it works, i try both with hdmi =&gt; hdmi to vga dac =&gt; or directly VGA =&gt; gbs without success. I also tried without the crt option enable, with standard 640x480 in retroarch, without any success, gbs to not recognize my input (when i say it's picky).<br />
<br />
I would really like to understand how the resolution switching is done. Also retroarch really need an option for csync, emudriver seems to do it, but i hate windows <img src="https://mme4crt.alphanudesign.co.uk/forum/images/smilies/dodgy.png" alt="Dodgy" title="Dodgy" class="smilie smilie_14" /> <br />
<br />
I really like to try the pre-built img but i have no account with micro&#36;&#36;&#36;oft...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dynamic resolution issues]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1797</link>
			<pubDate>Tue, 03 Nov 2020 09:12:02 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1797</guid>
			<description><![CDATA[I am currently using crt emudriver and have been having a hard time getting dynamic resolutions to work. my gpu that i use for 15khz is the amd hd5450, it works well with native res and super resolutions. I've made a few dynamic resolutions and everytime i try and load a game, it does not switch to the proper resolution and would stay at my desktop resolution instead. Any ideas as to how i may be able to fix this? I also use windows 10 as my main os.]]></description>
			<content:encoded><![CDATA[I am currently using crt emudriver and have been having a hard time getting dynamic resolutions to work. my gpu that i use for 15khz is the amd hd5450, it works well with native res and super resolutions. I've made a few dynamic resolutions and everytime i try and load a game, it does not switch to the proper resolution and would stay at my desktop resolution instead. Any ideas as to how i may be able to fix this? I also use windows 10 as my main os.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New CRTSwitchRes update]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1793</link>
			<pubDate>Thu, 10 Sep 2020 14:18:27 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1793</guid>
			<description><![CDATA[Change log.<br />
<br />
-  Removed all system calls. Switching now only uses RandR Library. this will improve compatibility and speed.<br />
<br />
-  Resolution checks added to prevent conflicts and crashes. before a resolution is installed. CRTSwitchRes will check if it exists first. this       should improve speed and prevent crashes.<br />
<br />
-  Closing X11 server now runs a clean up to removes all resolutions installed. This will remove all resolutions when you exit RA. Cleaning     up xrandr output and prventing any onload crashes.<br />
<br />
-   Auto monitor switching changed. monitor index 20 is now used to switch all connected displays. this leaves 0 - 19 for manual selection.      Hopefully, fixing multi monitor issues.]]></description>
			<content:encoded><![CDATA[Change log.<br />
<br />
-  Removed all system calls. Switching now only uses RandR Library. this will improve compatibility and speed.<br />
<br />
-  Resolution checks added to prevent conflicts and crashes. before a resolution is installed. CRTSwitchRes will check if it exists first. this       should improve speed and prevent crashes.<br />
<br />
-  Closing X11 server now runs a clean up to removes all resolutions installed. This will remove all resolutions when you exit RA. Cleaning     up xrandr output and prventing any onload crashes.<br />
<br />
-   Auto monitor switching changed. monitor index 20 is now used to switch all connected displays. this leaves 0 - 19 for manual selection.      Hopefully, fixing multi monitor issues.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MME4CRT on Lubuntu - squished image]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1792</link>
			<pubDate>Thu, 27 Aug 2020 10:27:45 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1792</guid>
			<description><![CDATA[Hey,<br />
<br />
i installed the Image and executed the Script found here on the forums but when i turn CRTResSwitch on, the image is just squished. Am i missing something?<br />
<br />
Thanks.<br />
<br />
Setup:<br />
<br />
I5 3570K<br />
<br />
ASRock Z77 Extreme 4<br />
<br />
R7 240 (via UMSA)]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
i installed the Image and executed the Script found here on the forums but when i turn CRTResSwitch on, the image is just squished. Am i missing something?<br />
<br />
Thanks.<br />
<br />
Setup:<br />
<br />
I5 3570K<br />
<br />
ASRock Z77 Extreme 4<br />
<br />
R7 240 (via UMSA)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MME4CRT on Lubuntu - squished image]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1791</link>
			<pubDate>Wed, 26 Aug 2020 09:01:58 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1791</guid>
			<description><![CDATA[Hello,<br />
<br />
i downloaded the Lubuntu image provided here on the forums + used the auto-script to install the resolutions on my VGA-1 adapter (<a href="https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=4" target="_blank" rel="noopener" class="mycode_url">https://mme4crt.alphanudesign.co.uk/foru....php?tid=4</a>)<br />
<br />
When i tried to activate the SwitchRes everything was just squished, tho.<br />
<br />
Am i missing something?<br />
<br />
Thanks.<br />
<br />
Specs:<br />
<br />
I5 3570K<br />
<br />
ASRock Z77 extreme 4<br />
<br />
R7 240]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
i downloaded the Lubuntu image provided here on the forums + used the auto-script to install the resolutions on my VGA-1 adapter (<a href="https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=4" target="_blank" rel="noopener" class="mycode_url">https://mme4crt.alphanudesign.co.uk/foru....php?tid=4</a>)<br />
<br />
When i tried to activate the SwitchRes everything was just squished, tho.<br />
<br />
Am i missing something?<br />
<br />
Thanks.<br />
<br />
Specs:<br />
<br />
I5 3570K<br />
<br />
ASRock Z77 extreme 4<br />
<br />
R7 240]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CRT Turns off when enabling CRT SwitchRes]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1788</link>
			<pubDate>Fri, 31 Jul 2020 01:23:24 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1788</guid>
			<description><![CDATA[I have a Raspberry PI 3b+ connected through a VGA666 to a CRT Monitor. I'm currently running Retropie + EmulationStation + RetroArch 1.7.6 at 800x600x85Hz using HDMI_TIMINGS in my config.txt.<br />
<br />
When I go into Retroarch config, I set CRT Super Resolution to 1920. As soon as I toggle CRT Switch Res to ON, the monitor shuts off. I tried turning the monitor back on, but it says No Signal. The monitor definitely supports 1920; 1920x1440x75 Hz is one of its native resolutions.<br />
<br />
Am I missing something obvious? Thanks for any help!]]></description>
			<content:encoded><![CDATA[I have a Raspberry PI 3b+ connected through a VGA666 to a CRT Monitor. I'm currently running Retropie + EmulationStation + RetroArch 1.7.6 at 800x600x85Hz using HDMI_TIMINGS in my config.txt.<br />
<br />
When I go into Retroarch config, I set CRT Super Resolution to 1920. As soon as I toggle CRT Switch Res to ON, the monitor shuts off. I tried turning the monitor back on, but it says No Signal. The monitor definitely supports 1920; 1920x1440x75 Hz is one of its native resolutions.<br />
<br />
Am I missing something obvious? Thanks for any help!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Over/Under scan adjustments - incoming]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1787</link>
			<pubDate>Mon, 27 Jul 2020 15:12:06 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1787</guid>
			<description><![CDATA[Very soon, MME4CRT and RetroArch will have the option to adjust the porch algorithm used by CRTSwitchRes on the fly. This will allow you to adjust them so you can fit the game image on your CRT.]]></description>
			<content:encoded><![CDATA[Very soon, MME4CRT and RetroArch will have the option to adjust the porch algorithm used by CRTSwitchRes on the fly. This will allow you to adjust them so you can fit the game image on your CRT.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Got it working, just a few issues I need help with...]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1785</link>
			<pubDate>Tue, 14 Jul 2020 23:43:39 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1785</guid>
			<description><![CDATA[I couldn't get the stand alone lubuntu distro working, but I did manage to get MME4CRT working by installing SparkyLinux ( a lightweight Debian based distro with a LxQt desktop environment) and running alphanu's script. RetroArch compiled and for the most part works. I only need to figure out how to work around a few issues and I'll be happy.<br />
<br />
I set the startup resolution for the main GUI menu via retroarch.cfg to be 640x480. I don't enable SwitchRes here, but on a per game basis. There may be no reason to do it this way, but I've had issues with other builds of RetroArch acting strangely otherwise. However, when launching a game, RetroArch switches from 640x480 to 1280x1024. This is not the desktop resolution either. The desktop is set to 1280x960. I'm using a uGreen HDMI to VGA converter to display the image to a 31 Khz CRT. This converter box always seems to want to default to 1280x1024. I don't know if converter boxes have EDID but this seems to be set to the preferred resolution. Windows and Linux both want to default to it. Once in game, I can use the quick menu to turn on CRT Switchres and it works fine. I then save a per game override. However, after closing the game (using "Close Content), rgui remains in whatever super resolution was set by CRT Switchres, not 640x480. If I exit RetroArch, it still remains in this resolution and doesn't reset to the desktop resolution. Is there a way to fix this?<br />
<br />
For games above 480 height where I don't use super resolution (I tried it but it didn't seem to do anything, I think I read CRT Switchres isn't meant to work in this case), I thought I could create a per game .cfg file override and specify the resolution and refresh rate, with for example, video_fullscreen_x = "640", video_fullscreen_y = "480", and video_refresh_rate = "60.0000" but RetroArch ignores this even though the OSD comes up and says the override was loaded.<br />
<br />
The last issue is with tate games. The "problem" is that CRT Switchres works as its supposed to work. That is it assumes you're going to play it that way. For example, I tried Pengo which is 224x288 horizontally, but since its a tate game, Switchres considers the resolution to be 288x224 and creates a modeline with a 224px height. Displayed horizontally, I can't get the correct aspect ratio using integer scaling, and non integer looks bad. In Windows I could get around this by creating a 288px super resolution and switching to it manually, but in Linux you can't switch resolutions from the gui. I'm rather inexperienced with Linux, I understand you can create custom modelines with Xrandr, but since RetroArch seems to ignore overrrides, if I created a custom modeline and put the resolution I want in the games' .cfg file it wouldn't work anyway.<br />
<br />
Any help anyone can give would be appreciated.]]></description>
			<content:encoded><![CDATA[I couldn't get the stand alone lubuntu distro working, but I did manage to get MME4CRT working by installing SparkyLinux ( a lightweight Debian based distro with a LxQt desktop environment) and running alphanu's script. RetroArch compiled and for the most part works. I only need to figure out how to work around a few issues and I'll be happy.<br />
<br />
I set the startup resolution for the main GUI menu via retroarch.cfg to be 640x480. I don't enable SwitchRes here, but on a per game basis. There may be no reason to do it this way, but I've had issues with other builds of RetroArch acting strangely otherwise. However, when launching a game, RetroArch switches from 640x480 to 1280x1024. This is not the desktop resolution either. The desktop is set to 1280x960. I'm using a uGreen HDMI to VGA converter to display the image to a 31 Khz CRT. This converter box always seems to want to default to 1280x1024. I don't know if converter boxes have EDID but this seems to be set to the preferred resolution. Windows and Linux both want to default to it. Once in game, I can use the quick menu to turn on CRT Switchres and it works fine. I then save a per game override. However, after closing the game (using "Close Content), rgui remains in whatever super resolution was set by CRT Switchres, not 640x480. If I exit RetroArch, it still remains in this resolution and doesn't reset to the desktop resolution. Is there a way to fix this?<br />
<br />
For games above 480 height where I don't use super resolution (I tried it but it didn't seem to do anything, I think I read CRT Switchres isn't meant to work in this case), I thought I could create a per game .cfg file override and specify the resolution and refresh rate, with for example, video_fullscreen_x = "640", video_fullscreen_y = "480", and video_refresh_rate = "60.0000" but RetroArch ignores this even though the OSD comes up and says the override was loaded.<br />
<br />
The last issue is with tate games. The "problem" is that CRT Switchres works as its supposed to work. That is it assumes you're going to play it that way. For example, I tried Pengo which is 224x288 horizontally, but since its a tate game, Switchres considers the resolution to be 288x224 and creates a modeline with a 224px height. Displayed horizontally, I can't get the correct aspect ratio using integer scaling, and non integer looks bad. In Windows I could get around this by creating a 288px super resolution and switching to it manually, but in Linux you can't switch resolutions from the gui. I'm rather inexperienced with Linux, I understand you can create custom modelines with Xrandr, but since RetroArch seems to ignore overrrides, if I created a custom modeline and put the resolution I want in the games' .cfg file it wouldn't work anyway.<br />
<br />
Any help anyone can give would be appreciated.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MME4CRT Evolution]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1784</link>
			<pubDate>Mon, 15 Jun 2020 13:38:52 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1784</guid>
			<description><![CDATA[MME4CRT is evolving. It is not DEAD. I cannot give a time line on the new project completion date. There are many other life events happening including family, work and studying that will change the pace of this project. However, I'll give you a teaser...<br />
<br />
Imagine running RetroArch on **any device**. Imagine you don't have to setup any environment. All you need is a small USB device. No configuration required.<br />
<br />
MME4CRT USB frame buffer  <img src="https://mme4crt.alphanudesign.co.uk/forum/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
<br />
<a href="https://www.patreon.com/CRTSwitchRes" target="_blank" rel="noopener" class="mycode_url">https://www.patreon.com/CRTSwitchRes</a>]]></description>
			<content:encoded><![CDATA[MME4CRT is evolving. It is not DEAD. I cannot give a time line on the new project completion date. There are many other life events happening including family, work and studying that will change the pace of this project. However, I'll give you a teaser...<br />
<br />
Imagine running RetroArch on **any device**. Imagine you don't have to setup any environment. All you need is a small USB device. No configuration required.<br />
<br />
MME4CRT USB frame buffer  <img src="https://mme4crt.alphanudesign.co.uk/forum/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> <br />
<br />
<a href="https://www.patreon.com/CRTSwitchRes" target="_blank" rel="noopener" class="mycode_url">https://www.patreon.com/CRTSwitchRes</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CRTSwitchres creates resolutions on wrong device in Manjaro]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1783</link>
			<pubDate>Sun, 14 Jun 2020 16:10:45 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=1783</guid>
			<description><![CDATA[Copied from my post over at Libretro Forums:<br />
<br />
So running Manjaro on a 780Ti, I am unable to have Switchres properly switch resolution. This is the case with Vulkan, GL &amp; GLcore. RA reports a change in refresh rate, and the visible area scales to fill the screen. Resolution stays, though.<br />
<br />
Switchres always worked on my Windows install. Here's my log from attempting to switch in Captain Commando:<br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>    [INFO] RetroArch 1.8.8 (Git 9552f87157)<br />
    [INFO] === Build =======================================<br />
    [INFO] CPU Model Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz<br />
    [INFO] Capabilities:  MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2<br />
    [INFO] Built: May 27 2020<br />
    [INFO] Version: 1.8.8<br />
    [INFO] Git: 9552f87157<br />
    [INFO] =================================================<br />
    [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.<br />
    [INFO] Redirecting save file to "/run/media/dukeskinny/Feting/RetroArch Data/saves/.srm".<br />
    [INFO] Redirecting save state to "/run/media/dukeskinny/Feting/RetroArch Data/states/.state".<br />
    [INFO] Version of libretro API: 1<br />
    [INFO] Compiled against API: 1<br />
    [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.<br />
    [INFO] [Video]: Video @ fullscreen<br />
    [ERROR] [Wayland]: Failed to connect to Wayland server.<br />
    [INFO] Vulkan dynamic library loaded.<br />
    [INFO] [Vulkan]: Found vulkan context: x<br />
    [INFO] [Vulkan]: Detecting screen resolution 1024x768.<br />
    [INFO] [GLX]: Window manager is Xfwm4.<br />
    [INFO] [GLX]: Using override-redirect workaround.<br />
    [INFO] [XINERAMA]: Xinerama version: 1.1.<br />
    [INFO] [XINERAMA]: Xinerama screens: 1.<br />
    [INFO] [GLX]: Using Xinerama on screen #0.<br />
    [INFO] [GLX]: X = 0, Y = 0, W = 1024, H = 768.<br />
    [INFO] [GLX]: Requesting compositor bypass.<br />
    [INFO] [GLX]: Using true fullscreen.<br />
    [INFO] [Vulkan]: Found GPU at index 0: GeForce GTX 780 Ti<br />
    [INFO] [Vulkan]: Using GPU index 0.<br />
    [INFO] [Vulkan]: Using GPU: GeForce GTX 780 Ti<br />
    [INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 2.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 3.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 0.<br />
    [INFO] [Vulkan]: Creating swapchain with present mode: 2<br />
    [INFO] [Vulkan]: Using swapchain size 1024 x 768.<br />
    [INFO] [Vulkan]: Got 2 swapchain images.<br />
    [INFO] [Vulkan]: Using resolution 1024x768<br />
    [INFO] [Vulkan]: Using RGB565 format.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: Loading stock shader.<br />
    [INFO] [slang]: Building pass #0 (N/A)<br />
    [INFO] [Vulkan filter chain]: Not using frame history.<br />
    [INFO] [Vulkan filter chain]: Not using framebuffer feedback.<br />
    [INFO] [udev]: Plugged pad: Microsoft Microsoft® SideWinder™ X3 Mouse Consumer Control (1118:1884) on port #0.<br />
    [INFO] [udev]: Pad #0 (/dev/input/event22) supports 0 force feedback effects.<br />
    [INFO] [udev]: Plugged pad: Microsoft X-Box One S pad (1118:746) on port #1.<br />
    [INFO] [udev]: Pad #1 (/dev/input/event16) supports force feedback.<br />
    [INFO] [udev]: Pad #1 (/dev/input/event16) supports 16 force feedback effects.<br />
    [INFO] [Joypad]: Found joypad driver: "udev".<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [DBus]: Suspended screensaver via DBus.<br />
    [INFO] [Video]: Found display server: x11<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/gtu-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-gtu.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-composite-3phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-lottes-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-lottes.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-adjust.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite-3phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/mupen64plus_next_libretro.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-256px-gtusimplified.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-256px-svideo-gtusimplified.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-320px-svideo.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/play_libretro.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/retroarch.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock half.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-imgmangler-kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-lcd-grid-v2-psp-color.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-lcdgrid2-pspcolor-gtu.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/svideo-2phase-gtu.slangp"<br />
    [INFO] [PulseAudio]: Requested 24576 bytes buffer, got 18432.<br />
    [INFO] [Menu]: Found menu display driver: "vulkan".<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [Menu]: Found menu display driver: "vulkan".<br />
    [INFO] [LED]: LED driver = 'null' 0x5557f8b83ce0<br />
    [INFO] [MIDI]: Initializing ...<br />
    [INFO] [MIDI]: Input disabled.<br />
    [INFO] [MIDI]: Output disabled.<br />
    [INFO] [MIDI]: Initialized "alsa" driver.<br />
    [INFO] SRAM will not be saved.<br />
    [INFO] Loading history file: [/home/dukeskinny/.config/retroarch/content_history.lpl].<br />
    [INFO] Loading history file: [/home/dukeskinny/.config/retroarch/content_music_history.lpl].<br />
    [INFO] Loading history file: [/home/dukeskinny/.config/retroarch/content_video_history.lpl].<br />
    [INFO] Loading history file: [/home/dukeskinny/.config/retroarch/content_image_history.lpl].<br />
    [INFO] Loading favorites file: [/home/dukeskinny/.config/retroarch/content_favorites.lpl].<br />
    [INFO] [Vulkan]: VSync =&gt; on<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [slang]: Building pass #0 (N/A)<br />
    [INFO] [Vulkan filter chain]: Not using frame history.<br />
    [INFO] [Vulkan filter chain]: Not using framebuffer feedback.<br />
    [INFO] [Vulkan]: VSync =&gt; on<br />
    [INFO] [PulseAudio]: Pausing.<br />
    [INFO] [Vulkan]: Do not need to re-create swapchain.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [slang]: Building pass #0 (N/A)<br />
    [INFO] [Vulkan filter chain]: Not using frame history.<br />
    [INFO] [Vulkan filter chain]: Not using framebuffer feedback.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] Using content: /run/media/dukeskinny/External/LaunchBox/Games/Arcade/Capcom Play System/captcomm.zip.<br />
    [INFO] arg #0: retroarch<br />
    [INFO] arg #1: /run/media/dukeskinny/External/LaunchBox/Games/Arcade/Capcom Play System/captcomm.zip<br />
    [INFO] arg #2: -s<br />
    [INFO] arg #3: /run/media/dukeskinny/Feting/RetroArch Data/saves<br />
    [INFO] arg #4: -S<br />
    [INFO] arg #5: /run/media/dukeskinny/Feting/RetroArch Data/states<br />
    [INFO] arg #6: -c<br />
    [INFO] arg #7: /home/dukeskinny/.config/retroarch/retroarch.cfg<br />
    [INFO] arg #8: -L<br />
    [INFO] arg #9: /home/dukeskinny/.config/retroarch/cores/mame_libretro.so<br />
    [INFO] arg #10: -v<br />
    [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.<br />
    [INFO] Unloading game..<br />
    [INFO] Unloading core..<br />
    [INFO] Unloading core symbols..<br />
    [INFO] [XINERAMA]: Xinerama version: 1.1.<br />
    [INFO] [XINERAMA]: Xinerama screens: 1.<br />
    [INFO] [XINERAMA]: Saved monitor #0.<br />
    [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.<br />
    [INFO] RetroArch 1.8.8 (Git 9552f87157)<br />
    [INFO] Redirecting save file to "/run/media/dukeskinny/Feting/RetroArch Data/saves/captcomm.srm".<br />
    [INFO] Redirecting save state to "/run/media/dukeskinny/Feting/RetroArch Data/states/captcomm.state".<br />
    [INFO] === Build =======================================<br />
    [INFO] CPU Model Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz<br />
    [INFO] Capabilities:  MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2<br />
    [INFO] Built: May 27 2020<br />
    [INFO] Version: 1.8.8<br />
    [INFO] Git: 9552f87157<br />
    [INFO] =================================================<br />
    [INFO] Loading dynamic libretro core from: "/home/dukeskinny/.config/retroarch/cores/mame_libretro.so"<br />
    [INFO] [Overrides] core-specific overrides found at /run/media/dukeskinny/Feting/RetroArch Data/config/MAME/MAME.cfg.<br />
    [INFO] [Overrides] content-dir-specific overrides found at /run/media/dukeskinny/Feting/RetroArch Data/config/MAME/captcomm.cfg.<br />
    [INFO] [Overrides] content-dir-specific overrides stacking on top of previous overrides.<br />
    [INFO] [Overrides] no game-specific overrides found at /run/media/dukeskinny/Feting/RetroArch Data/config/MAME/captcomm.cfg.<br />
    [INFO] Config: appending config "/run/media/dukeskinny/Feting/RetroArch Data/config/MAME/MAME.cfg"<br />
    [INFO] Config: appending config "/run/media/dukeskinny/Feting/RetroArch Data/config/MAME/Capcom Play System.cfg"<br />
    [INFO] [Environ]: SET_VARIABLES.<br />
    [INFO] [Remaps]: remap directory: /home/dukeskinny/.config/retroarch/config/remaps<br />
    [INFO] Redirecting save file to "/run/media/dukeskinny/Feting/RetroArch Data/saves/captcomm.srm".<br />
    [INFO] Redirecting save state to "/run/media/dukeskinny/Feting/RetroArch Data/states/captcomm.state".<br />
    [INFO] [Environ]: GET_LOG_INTERFACE.<br />
    [INFO] [Environ]: SYSTEM_DIRECTORY: "/run/media/dukeskinny/Feting/RetroArch Data/system".<br />
    [libretro INFO] SYSTEM_DIRECTORY: /run/media/dukeskinny/Feting/RetroArch Data/system<br />
    [INFO] [Environ]: CORE_ASSETS_DIRECTORY: "/home/dukeskinny/.config/retroarch/downloads".<br />
    [libretro INFO] CONTENT_DIRECTORY: /home/dukeskinny/.config/retroarch/downloads<br />
    [libretro INFO] SAVE_DIRECTORY: /run/media/dukeskinny/Feting/RetroArch Data/saves<br />
    [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.<br />
    [INFO] Content loading skipped. Implementation will load it on its own.<br />
    [libretro INFO] Joystick map: disabled<br />
    [INFO] [Environ]: SET_INPUT_DESCRIPTORS:<br />
    [INFO] Skipping SRAM load..<br />
    [INFO] Version of libretro API: 1<br />
    [INFO] Compiled against API: 1<br />
    [libretro INFO] Joystick map: disabled<br />
    [INFO] [Environ]: SET_INPUT_DESCRIPTORS:<br />
    [libretro INFO] AV_INFO: width=640 height=480<br />
    [libretro INFO] AV_INFO: max_width=640 max_height=480<br />
    [libretro INFO] AV_INFO: aspect_ratio = 1.333333<br />
    [libretro INFO] AV_INFO: fps = 60.000000 sample_rate = 48000.000000<br />
    [INFO] [Cheats]: Load game-specific cheatfile: /home/dukeskinny/.config/retroarch/cheats/MAME/captcomm.cht<br />
    [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.<br />
    [INFO] [Video]: Timings deviate too much. Will not adjust. (Display = 120.00 Hz, Game = 60.00 Hz)<br />
    [INFO] [Video]: Video @ fullscreen<br />
    [ERROR] [Wayland]: Failed to connect to Wayland server.<br />
    [INFO] Vulkan dynamic library loaded.<br />
    [INFO] [Vulkan]: Found vulkan context: x<br />
    [INFO] [Vulkan]: Detecting screen resolution 1024x768.<br />
    [INFO] [GLX]: Window manager is Xfwm4.<br />
    [INFO] [GLX]: Using override-redirect workaround.<br />
    [INFO] [XINERAMA]: Xinerama version: 1.1.<br />
    [INFO] [XINERAMA]: Xinerama screens: 1.<br />
    [INFO] [GLX]: Using Xinerama on screen #0.<br />
    [INFO] [GLX]: X = 0, Y = 0, W = 1024, H = 768.<br />
    [INFO] [GLX]: Requesting compositor bypass.<br />
    [INFO] [GLX]: Using true fullscreen.<br />
    [INFO] [Vulkan]: Found GPU at index 0: GeForce GTX 780 Ti<br />
    [INFO] [Vulkan]: Using GPU index 0.<br />
    [INFO] [Vulkan]: Using GPU: GeForce GTX 780 Ti<br />
    [INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 2.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 3.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 0.<br />
    [INFO] [Vulkan]: Creating swapchain with present mode: 2<br />
    [INFO] [Vulkan]: Using swapchain size 1024 x 768.<br />
    [INFO] [Vulkan]: Got 2 swapchain images.<br />
    [INFO] [Vulkan]: Using resolution 1024x768<br />
    [INFO] [Vulkan]: Using BGRA8888 format.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Shaders]: preset directory: /run/media/dukeskinny/Feting/RetroArch Data/config/<br />
    [INFO] [Shaders]: preset directory: /home/dukeskinny/.config/retroarch/<br />
    [INFO] [Shaders]: preset directory: /run/media/dukeskinny/Feting/RetroArch Data/shaders/presets<br />
    [INFO] [Vulkan]: Loading stock shader.<br />
    [INFO] [slang]: Building pass #0 (N/A)<br />
    [INFO] [Vulkan filter chain]: Not using frame history.<br />
    [INFO] [Vulkan filter chain]: Not using framebuffer feedback.<br />
    [INFO] [udev]: Plugged pad: Microsoft Microsoft® SideWinder™ X3 Mouse Consumer Control (1118:1884) on port #0.<br />
    [INFO] [udev]: Pad #0 (/dev/input/event22) supports 0 force feedback effects.<br />
    [INFO] [udev]: Plugged pad: Microsoft X-Box One S pad (1118:746) on port #1.<br />
    [INFO] [udev]: Pad #1 (/dev/input/event16) supports force feedback.<br />
    [INFO] [udev]: Pad #1 (/dev/input/event16) supports 16 force feedback effects.<br />
    [INFO] [Joypad]: Found joypad driver: "udev".<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [DBus]: Suspended screensaver via DBus.<br />
    [INFO] [Video]: Found display server: x11<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/gtu-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-gtu.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-composite-3phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-lottes-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-lottes.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-adjust.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite-3phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/mupen64plus_next_libretro.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-256px-gtusimplified.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-256px-svideo-gtusimplified.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-320px-svideo.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/play_libretro.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/retroarch.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock half.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-imgmangler-kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-lcd-grid-v2-psp-color.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-lcdgrid2-pspcolor-gtu.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/svideo-2phase-gtu.slangp"<br />
    [INFO] [PulseAudio]: Requested 12288 bytes buffer, got 9216.<br />
    [INFO] [Menu]: Found menu display driver: "vulkan".<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [LED]: LED driver = 'null' 0x5557f8b83ce0<br />
    [INFO] [MIDI]: Initializing ...<br />
    [INFO] [MIDI]: Input disabled.<br />
    [INFO] [MIDI]: Output disabled.<br />
    [INFO] [MIDI]: Initialized "alsa" driver.<br />
    [INFO] Loading history file: [/home/dukeskinny/.config/retroarch/content_history.lpl].<br />
    [INFO] Loading history file: [/home/dukeskinny/.config/retroarch/content_music_history.lpl].<br />
    [INFO] Loading history file: [/home/dukeskinny/.config/retroarch/content_video_history.lpl].<br />
    [INFO] Loading history file: [/home/dukeskinny/.config/retroarch/content_image_history.lpl].<br />
    [INFO] Loading favorites file: [/home/dukeskinny/.config/retroarch/content_favorites.lpl].<br />
    [INFO] [Vulkan]: VSync =&gt; on<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [slang]: Building pass #0 (N/A)<br />
    [INFO] [Vulkan filter chain]: Not using frame history.<br />
    [INFO] [Vulkan filter chain]: Not using framebuffer feedback.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [libretro INFO] Starting game:/run/media/dukeskinny/External/LaunchBox/Games/Arcade/Capcom Play System/captcomm.zip<br />
    [libretro INFO] Game name: captcomm, Game description: Captain Commando (World 911202)<br />
    [libretro ERROR] System not found: Capcom Play System<br />
    [libretro WARN] Driver Capcom Play System not found -1<br />
    [libretro INFO] Creating frontend for game: captcomm<br />
    [libretro INFO] Softlists: 1<br />
    [libretro INFO] SOURCE FILE: ../../../../../src/mame/drivers/cps1.cpp<br />
    [libretro INFO] PARENT: 0<br />
    [libretro INFO] NAME: captcomm<br />
    [libretro INFO] DESCRIPTION: Captain Commando (World 911202)<br />
    [libretro INFO] YEAR: 1991<br />
    [libretro INFO] MANUFACTURER: Capcom<br />
    [libretro INFO] RES:1<br />
    [libretro INFO] MAIN FIRST<br />
    [libretro INFO] Joystick map: disabled<br />
    [INFO] [Environ]: SET_INPUT_DESCRIPTORS:<br />
    [libretro INFO] AV_INFO: width=384 height=224<br />
    [libretro INFO] AV_INFO: max_width=384 max_height=224<br />
    [libretro INFO] AV_INFO: aspect_ratio = 1.333333<br />
    [libretro INFO] AV_INFO: fps = 59.637405 sample_rate = 48000.000000<br />
    [INFO] [Environ]: SET_SYSTEM_AV_INFO.<br />
    [INFO] [XINERAMA]: Xinerama version: 1.1.<br />
    [INFO] [XINERAMA]: Xinerama screens: 1.<br />
    [INFO] [XINERAMA]: Saved monitor #0.<br />
    [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.<br />
    [INFO] [Audio]: Set audio input rate to: 48291.84 Hz.<br />
    [INFO] [Video]: Timings deviate too much. Will not adjust. (Display = 120.00 Hz, Game = 59.64 Hz)<br />
    [INFO] [Video]: Video @ fullscreen<br />
    [ERROR] [Wayland]: Failed to connect to Wayland server.<br />
    [INFO] Vulkan dynamic library loaded.<br />
    [INFO] [Vulkan]: Found vulkan context: x<br />
    [INFO] [Vulkan]: Detecting screen resolution 1024x768.<br />
    [INFO] [GLX]: Window manager is Xfwm4.<br />
    [INFO] [GLX]: Using override-redirect workaround.<br />
    [INFO] [XINERAMA]: Xinerama version: 1.1.<br />
    [INFO] [XINERAMA]: Xinerama screens: 1.<br />
    [INFO] [GLX]: Using Xinerama on screen #0.<br />
    [INFO] [GLX]: X = 0, Y = 0, W = 1024, H = 768.<br />
    [INFO] [GLX]: Requesting compositor bypass.<br />
    [INFO] [GLX]: Using true fullscreen.<br />
    [INFO] [Vulkan]: Found GPU at index 0: GeForce GTX 780 Ti<br />
    [INFO] [Vulkan]: Using GPU index 0.<br />
    [INFO] [Vulkan]: Using GPU: GeForce GTX 780 Ti<br />
    [INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 2.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 3.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 0.<br />
    [INFO] [Vulkan]: Creating swapchain with present mode: 2<br />
    [INFO] [Vulkan]: Using swapchain size 1024 x 768.<br />
    [INFO] [Vulkan]: Got 2 swapchain images.<br />
    [INFO] [Vulkan]: Using resolution 1024x768<br />
    [INFO] [Vulkan]: Using BGRA8888 format.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: Loading stock shader.<br />
    [INFO] [slang]: Building pass #0 (N/A)<br />
    [INFO] [Vulkan filter chain]: Not using frame history.<br />
    [INFO] [Vulkan filter chain]: Not using framebuffer feedback.<br />
    [INFO] [udev]: Plugged pad: Microsoft Microsoft® SideWinder™ X3 Mouse Consumer Control (1118:1884) on port #0.<br />
    [INFO] [udev]: Pad #0 (/dev/input/event22) supports 0 force feedback effects.<br />
    [INFO] [udev]: Plugged pad: Microsoft X-Box One S pad (1118:746) on port #1.<br />
    [INFO] [udev]: Pad #1 (/dev/input/event16) supports force feedback.<br />
    [INFO] [udev]: Pad #1 (/dev/input/event16) supports 16 force feedback effects.<br />
    [INFO] [Joypad]: Found joypad driver: "udev".<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [DBus]: Suspended screensaver via DBus.<br />
    [INFO] [Video]: Found display server: x11<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/gtu-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-gtu.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-composite-3phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-lottes-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-lottes.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-adjust.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite-3phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/mupen64plus_next_libretro.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-256px-gtusimplified.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-256px-svideo-gtusimplified.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-320px-svideo.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/play_libretro.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/retroarch.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock half.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-imgmangler-kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-lcd-grid-v2-psp-color.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-lcdgrid2-pspcolor-gtu.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/svideo-2phase-gtu.slangp"<br />
    [INFO] [PulseAudio]: Requested 12288 bytes buffer, got 9216.<br />
    [INFO] [Menu]: Found menu display driver: "vulkan".<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [LED]: LED driver = 'null' 0x5557f8b83ce0<br />
    [INFO] [MIDI]: Initializing ...<br />
    [INFO] [MIDI]: Input disabled.<br />
    [INFO] [MIDI]: Output disabled.<br />
    [INFO] [MIDI]: Initialized "alsa" driver.<br />
    [INFO] Game focus is: : off.<br />
    [libretro INFO] ChangeAV: w:384 h:224 ra:1.333333.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [slang]: Building pass #0 (N/A)<br />
    [INFO] [Vulkan filter chain]: Not using frame history.<br />
    [INFO] [Vulkan filter chain]: Not using framebuffer feedback.<br />
    [INFO] [Vulkan]: VSync =&gt; on<br />
    [INFO] [PulseAudio]: Pausing.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] Setting refresh rate to: 120.000 Hz.<br />
    [INFO] Setting refresh rate to: 119.275 Hz.<br />
    [INFO] [Vulkan]: Do not need to re-create swapchain.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [slang]: Building pass #0 (N/A)<br />
    [INFO] [Vulkan filter chain]: Not using frame history.<br />
    [INFO] [Vulkan filter chain]: Not using framebuffer feedback.<br />
    [INFO] [Overrides] configuration overrides unloaded, original configuration restored.<br />
    [INFO] [PulseAudio]: Unpausing.<br />
    [INFO] [Cheats]: Save game-specific cheatfile: /home/dukeskinny/.config/retroarch/cheats/MAME/captcomm.cht<br />
    [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.<br />
    [INFO] Unloading game..<br />
    [INFO] [PulseAudio]: Pausing.<br />
    [INFO] Unloading core..<br />
    [INFO] Unloading core symbols..<br />
    [INFO] [Core Options]: Saved core options file to "/run/media/dukeskinny/Feting/RetroArch Data/config/MAME/MAME.opt"<br />
    [INFO] [XINERAMA]: Xinerama version: 1.1.<br />
    [INFO] [XINERAMA]: Xinerama screens: 1.<br />
    [INFO] [XINERAMA]: Saved monitor #0.<br />
    [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.<br />
    [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.</code></div></div><br />
<br />
**Update** This is the output from xrandr. It seems resolutions are created successfully, just not actualized. **No wait, the resolutions are created on the wrong device, aren't they?**<br />
<br />
<a href="https://imgur.com/a/BL0PK0y" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/BL0PK0y</a><br />
<br />
**Update 2** Tried setting Monitor Index to 0 (Auto). No luck. Neither 0 nor 1 worked. This is with only the CRT active and designated as primary.]]></description>
			<content:encoded><![CDATA[Copied from my post over at Libretro Forums:<br />
<br />
So running Manjaro on a 780Ti, I am unable to have Switchres properly switch resolution. This is the case with Vulkan, GL &amp; GLcore. RA reports a change in refresh rate, and the visible area scales to fill the screen. Resolution stays, though.<br />
<br />
Switchres always worked on my Windows install. Here's my log from attempting to switch in Captain Commando:<br />
<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>    [INFO] RetroArch 1.8.8 (Git 9552f87157)<br />
    [INFO] === Build =======================================<br />
    [INFO] CPU Model Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz<br />
    [INFO] Capabilities:  MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2<br />
    [INFO] Built: May 27 2020<br />
    [INFO] Version: 1.8.8<br />
    [INFO] Git: 9552f87157<br />
    [INFO] =================================================<br />
    [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.<br />
    [INFO] Redirecting save file to "/run/media/dukeskinny/Feting/RetroArch Data/saves/.srm".<br />
    [INFO] Redirecting save state to "/run/media/dukeskinny/Feting/RetroArch Data/states/.state".<br />
    [INFO] Version of libretro API: 1<br />
    [INFO] Compiled against API: 1<br />
    [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.<br />
    [INFO] [Video]: Video @ fullscreen<br />
    [ERROR] [Wayland]: Failed to connect to Wayland server.<br />
    [INFO] Vulkan dynamic library loaded.<br />
    [INFO] [Vulkan]: Found vulkan context: x<br />
    [INFO] [Vulkan]: Detecting screen resolution 1024x768.<br />
    [INFO] [GLX]: Window manager is Xfwm4.<br />
    [INFO] [GLX]: Using override-redirect workaround.<br />
    [INFO] [XINERAMA]: Xinerama version: 1.1.<br />
    [INFO] [XINERAMA]: Xinerama screens: 1.<br />
    [INFO] [GLX]: Using Xinerama on screen #0.<br />
    [INFO] [GLX]: X = 0, Y = 0, W = 1024, H = 768.<br />
    [INFO] [GLX]: Requesting compositor bypass.<br />
    [INFO] [GLX]: Using true fullscreen.<br />
    [INFO] [Vulkan]: Found GPU at index 0: GeForce GTX 780 Ti<br />
    [INFO] [Vulkan]: Using GPU index 0.<br />
    [INFO] [Vulkan]: Using GPU: GeForce GTX 780 Ti<br />
    [INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 2.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 3.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 0.<br />
    [INFO] [Vulkan]: Creating swapchain with present mode: 2<br />
    [INFO] [Vulkan]: Using swapchain size 1024 x 768.<br />
    [INFO] [Vulkan]: Got 2 swapchain images.<br />
    [INFO] [Vulkan]: Using resolution 1024x768<br />
    [INFO] [Vulkan]: Using RGB565 format.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: Loading stock shader.<br />
    [INFO] [slang]: Building pass #0 (N/A)<br />
    [INFO] [Vulkan filter chain]: Not using frame history.<br />
    [INFO] [Vulkan filter chain]: Not using framebuffer feedback.<br />
    [INFO] [udev]: Plugged pad: Microsoft Microsoft® SideWinder™ X3 Mouse Consumer Control (1118:1884) on port #0.<br />
    [INFO] [udev]: Pad #0 (/dev/input/event22) supports 0 force feedback effects.<br />
    [INFO] [udev]: Plugged pad: Microsoft X-Box One S pad (1118:746) on port #1.<br />
    [INFO] [udev]: Pad #1 (/dev/input/event16) supports force feedback.<br />
    [INFO] [udev]: Pad #1 (/dev/input/event16) supports 16 force feedback effects.<br />
    [INFO] [Joypad]: Found joypad driver: "udev".<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [DBus]: Suspended screensaver via DBus.<br />
    [INFO] [Video]: Found display server: x11<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/gtu-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-gtu.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-composite-3phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-lottes-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-lottes.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-adjust.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite-3phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/mupen64plus_next_libretro.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-256px-gtusimplified.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-256px-svideo-gtusimplified.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-320px-svideo.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/play_libretro.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/retroarch.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock half.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-imgmangler-kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-lcd-grid-v2-psp-color.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-lcdgrid2-pspcolor-gtu.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/svideo-2phase-gtu.slangp"<br />
    [INFO] [PulseAudio]: Requested 24576 bytes buffer, got 18432.<br />
    [INFO] [Menu]: Found menu display driver: "vulkan".<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [Menu]: Found menu display driver: "vulkan".<br />
    [INFO] [LED]: LED driver = 'null' 0x5557f8b83ce0<br />
    [INFO] [MIDI]: Initializing ...<br />
    [INFO] [MIDI]: Input disabled.<br />
    [INFO] [MIDI]: Output disabled.<br />
    [INFO] [MIDI]: Initialized "alsa" driver.<br />
    [INFO] SRAM will not be saved.<br />
    [INFO] Loading history file: [/home/dukeskinny/.config/retroarch/content_history.lpl].<br />
    [INFO] Loading history file: [/home/dukeskinny/.config/retroarch/content_music_history.lpl].<br />
    [INFO] Loading history file: [/home/dukeskinny/.config/retroarch/content_video_history.lpl].<br />
    [INFO] Loading history file: [/home/dukeskinny/.config/retroarch/content_image_history.lpl].<br />
    [INFO] Loading favorites file: [/home/dukeskinny/.config/retroarch/content_favorites.lpl].<br />
    [INFO] [Vulkan]: VSync =&gt; on<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [slang]: Building pass #0 (N/A)<br />
    [INFO] [Vulkan filter chain]: Not using frame history.<br />
    [INFO] [Vulkan filter chain]: Not using framebuffer feedback.<br />
    [INFO] [Vulkan]: VSync =&gt; on<br />
    [INFO] [PulseAudio]: Pausing.<br />
    [INFO] [Vulkan]: Do not need to re-create swapchain.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [slang]: Building pass #0 (N/A)<br />
    [INFO] [Vulkan filter chain]: Not using frame history.<br />
    [INFO] [Vulkan filter chain]: Not using framebuffer feedback.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] Using content: /run/media/dukeskinny/External/LaunchBox/Games/Arcade/Capcom Play System/captcomm.zip.<br />
    [INFO] arg #0: retroarch<br />
    [INFO] arg #1: /run/media/dukeskinny/External/LaunchBox/Games/Arcade/Capcom Play System/captcomm.zip<br />
    [INFO] arg #2: -s<br />
    [INFO] arg #3: /run/media/dukeskinny/Feting/RetroArch Data/saves<br />
    [INFO] arg #4: -S<br />
    [INFO] arg #5: /run/media/dukeskinny/Feting/RetroArch Data/states<br />
    [INFO] arg #6: -c<br />
    [INFO] arg #7: /home/dukeskinny/.config/retroarch/retroarch.cfg<br />
    [INFO] arg #8: -L<br />
    [INFO] arg #9: /home/dukeskinny/.config/retroarch/cores/mame_libretro.so<br />
    [INFO] arg #10: -v<br />
    [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.<br />
    [INFO] Unloading game..<br />
    [INFO] Unloading core..<br />
    [INFO] Unloading core symbols..<br />
    [INFO] [XINERAMA]: Xinerama version: 1.1.<br />
    [INFO] [XINERAMA]: Xinerama screens: 1.<br />
    [INFO] [XINERAMA]: Saved monitor #0.<br />
    [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.<br />
    [INFO] RetroArch 1.8.8 (Git 9552f87157)<br />
    [INFO] Redirecting save file to "/run/media/dukeskinny/Feting/RetroArch Data/saves/captcomm.srm".<br />
    [INFO] Redirecting save state to "/run/media/dukeskinny/Feting/RetroArch Data/states/captcomm.state".<br />
    [INFO] === Build =======================================<br />
    [INFO] CPU Model Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz<br />
    [INFO] Capabilities:  MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX AVX2<br />
    [INFO] Built: May 27 2020<br />
    [INFO] Version: 1.8.8<br />
    [INFO] Git: 9552f87157<br />
    [INFO] =================================================<br />
    [INFO] Loading dynamic libretro core from: "/home/dukeskinny/.config/retroarch/cores/mame_libretro.so"<br />
    [INFO] [Overrides] core-specific overrides found at /run/media/dukeskinny/Feting/RetroArch Data/config/MAME/MAME.cfg.<br />
    [INFO] [Overrides] content-dir-specific overrides found at /run/media/dukeskinny/Feting/RetroArch Data/config/MAME/captcomm.cfg.<br />
    [INFO] [Overrides] content-dir-specific overrides stacking on top of previous overrides.<br />
    [INFO] [Overrides] no game-specific overrides found at /run/media/dukeskinny/Feting/RetroArch Data/config/MAME/captcomm.cfg.<br />
    [INFO] Config: appending config "/run/media/dukeskinny/Feting/RetroArch Data/config/MAME/MAME.cfg"<br />
    [INFO] Config: appending config "/run/media/dukeskinny/Feting/RetroArch Data/config/MAME/Capcom Play System.cfg"<br />
    [INFO] [Environ]: SET_VARIABLES.<br />
    [INFO] [Remaps]: remap directory: /home/dukeskinny/.config/retroarch/config/remaps<br />
    [INFO] Redirecting save file to "/run/media/dukeskinny/Feting/RetroArch Data/saves/captcomm.srm".<br />
    [INFO] Redirecting save state to "/run/media/dukeskinny/Feting/RetroArch Data/states/captcomm.state".<br />
    [INFO] [Environ]: GET_LOG_INTERFACE.<br />
    [INFO] [Environ]: SYSTEM_DIRECTORY: "/run/media/dukeskinny/Feting/RetroArch Data/system".<br />
    [libretro INFO] SYSTEM_DIRECTORY: /run/media/dukeskinny/Feting/RetroArch Data/system<br />
    [INFO] [Environ]: CORE_ASSETS_DIRECTORY: "/home/dukeskinny/.config/retroarch/downloads".<br />
    [libretro INFO] CONTENT_DIRECTORY: /home/dukeskinny/.config/retroarch/downloads<br />
    [libretro INFO] SAVE_DIRECTORY: /run/media/dukeskinny/Feting/RetroArch Data/saves<br />
    [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.<br />
    [INFO] Content loading skipped. Implementation will load it on its own.<br />
    [libretro INFO] Joystick map: disabled<br />
    [INFO] [Environ]: SET_INPUT_DESCRIPTORS:<br />
    [INFO] Skipping SRAM load..<br />
    [INFO] Version of libretro API: 1<br />
    [INFO] Compiled against API: 1<br />
    [libretro INFO] Joystick map: disabled<br />
    [INFO] [Environ]: SET_INPUT_DESCRIPTORS:<br />
    [libretro INFO] AV_INFO: width=640 height=480<br />
    [libretro INFO] AV_INFO: max_width=640 max_height=480<br />
    [libretro INFO] AV_INFO: aspect_ratio = 1.333333<br />
    [libretro INFO] AV_INFO: fps = 60.000000 sample_rate = 48000.000000<br />
    [INFO] [Cheats]: Load game-specific cheatfile: /home/dukeskinny/.config/retroarch/cheats/MAME/captcomm.cht<br />
    [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.<br />
    [INFO] [Video]: Timings deviate too much. Will not adjust. (Display = 120.00 Hz, Game = 60.00 Hz)<br />
    [INFO] [Video]: Video @ fullscreen<br />
    [ERROR] [Wayland]: Failed to connect to Wayland server.<br />
    [INFO] Vulkan dynamic library loaded.<br />
    [INFO] [Vulkan]: Found vulkan context: x<br />
    [INFO] [Vulkan]: Detecting screen resolution 1024x768.<br />
    [INFO] [GLX]: Window manager is Xfwm4.<br />
    [INFO] [GLX]: Using override-redirect workaround.<br />
    [INFO] [XINERAMA]: Xinerama version: 1.1.<br />
    [INFO] [XINERAMA]: Xinerama screens: 1.<br />
    [INFO] [GLX]: Using Xinerama on screen #0.<br />
    [INFO] [GLX]: X = 0, Y = 0, W = 1024, H = 768.<br />
    [INFO] [GLX]: Requesting compositor bypass.<br />
    [INFO] [GLX]: Using true fullscreen.<br />
    [INFO] [Vulkan]: Found GPU at index 0: GeForce GTX 780 Ti<br />
    [INFO] [Vulkan]: Using GPU index 0.<br />
    [INFO] [Vulkan]: Using GPU: GeForce GTX 780 Ti<br />
    [INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 2.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 3.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 0.<br />
    [INFO] [Vulkan]: Creating swapchain with present mode: 2<br />
    [INFO] [Vulkan]: Using swapchain size 1024 x 768.<br />
    [INFO] [Vulkan]: Got 2 swapchain images.<br />
    [INFO] [Vulkan]: Using resolution 1024x768<br />
    [INFO] [Vulkan]: Using BGRA8888 format.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Shaders]: preset directory: /run/media/dukeskinny/Feting/RetroArch Data/config/<br />
    [INFO] [Shaders]: preset directory: /home/dukeskinny/.config/retroarch/<br />
    [INFO] [Shaders]: preset directory: /run/media/dukeskinny/Feting/RetroArch Data/shaders/presets<br />
    [INFO] [Vulkan]: Loading stock shader.<br />
    [INFO] [slang]: Building pass #0 (N/A)<br />
    [INFO] [Vulkan filter chain]: Not using frame history.<br />
    [INFO] [Vulkan filter chain]: Not using framebuffer feedback.<br />
    [INFO] [udev]: Plugged pad: Microsoft Microsoft® SideWinder™ X3 Mouse Consumer Control (1118:1884) on port #0.<br />
    [INFO] [udev]: Pad #0 (/dev/input/event22) supports 0 force feedback effects.<br />
    [INFO] [udev]: Plugged pad: Microsoft X-Box One S pad (1118:746) on port #1.<br />
    [INFO] [udev]: Pad #1 (/dev/input/event16) supports force feedback.<br />
    [INFO] [udev]: Pad #1 (/dev/input/event16) supports 16 force feedback effects.<br />
    [INFO] [Joypad]: Found joypad driver: "udev".<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [DBus]: Suspended screensaver via DBus.<br />
    [INFO] [Video]: Found display server: x11<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/gtu-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-gtu.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-composite-3phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-lottes-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-lottes.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-adjust.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite-3phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/mupen64plus_next_libretro.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-256px-gtusimplified.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-256px-svideo-gtusimplified.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-320px-svideo.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/play_libretro.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/retroarch.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock half.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-imgmangler-kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-lcd-grid-v2-psp-color.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-lcdgrid2-pspcolor-gtu.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/svideo-2phase-gtu.slangp"<br />
    [INFO] [PulseAudio]: Requested 12288 bytes buffer, got 9216.<br />
    [INFO] [Menu]: Found menu display driver: "vulkan".<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [LED]: LED driver = 'null' 0x5557f8b83ce0<br />
    [INFO] [MIDI]: Initializing ...<br />
    [INFO] [MIDI]: Input disabled.<br />
    [INFO] [MIDI]: Output disabled.<br />
    [INFO] [MIDI]: Initialized "alsa" driver.<br />
    [INFO] Loading history file: [/home/dukeskinny/.config/retroarch/content_history.lpl].<br />
    [INFO] Loading history file: [/home/dukeskinny/.config/retroarch/content_music_history.lpl].<br />
    [INFO] Loading history file: [/home/dukeskinny/.config/retroarch/content_video_history.lpl].<br />
    [INFO] Loading history file: [/home/dukeskinny/.config/retroarch/content_image_history.lpl].<br />
    [INFO] Loading favorites file: [/home/dukeskinny/.config/retroarch/content_favorites.lpl].<br />
    [INFO] [Vulkan]: VSync =&gt; on<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [slang]: Building pass #0 (N/A)<br />
    [INFO] [Vulkan filter chain]: Not using frame history.<br />
    [INFO] [Vulkan filter chain]: Not using framebuffer feedback.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [libretro INFO] Starting game:/run/media/dukeskinny/External/LaunchBox/Games/Arcade/Capcom Play System/captcomm.zip<br />
    [libretro INFO] Game name: captcomm, Game description: Captain Commando (World 911202)<br />
    [libretro ERROR] System not found: Capcom Play System<br />
    [libretro WARN] Driver Capcom Play System not found -1<br />
    [libretro INFO] Creating frontend for game: captcomm<br />
    [libretro INFO] Softlists: 1<br />
    [libretro INFO] SOURCE FILE: ../../../../../src/mame/drivers/cps1.cpp<br />
    [libretro INFO] PARENT: 0<br />
    [libretro INFO] NAME: captcomm<br />
    [libretro INFO] DESCRIPTION: Captain Commando (World 911202)<br />
    [libretro INFO] YEAR: 1991<br />
    [libretro INFO] MANUFACTURER: Capcom<br />
    [libretro INFO] RES:1<br />
    [libretro INFO] MAIN FIRST<br />
    [libretro INFO] Joystick map: disabled<br />
    [INFO] [Environ]: SET_INPUT_DESCRIPTORS:<br />
    [libretro INFO] AV_INFO: width=384 height=224<br />
    [libretro INFO] AV_INFO: max_width=384 max_height=224<br />
    [libretro INFO] AV_INFO: aspect_ratio = 1.333333<br />
    [libretro INFO] AV_INFO: fps = 59.637405 sample_rate = 48000.000000<br />
    [INFO] [Environ]: SET_SYSTEM_AV_INFO.<br />
    [INFO] [XINERAMA]: Xinerama version: 1.1.<br />
    [INFO] [XINERAMA]: Xinerama screens: 1.<br />
    [INFO] [XINERAMA]: Saved monitor #0.<br />
    [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.<br />
    [INFO] [Audio]: Set audio input rate to: 48291.84 Hz.<br />
    [INFO] [Video]: Timings deviate too much. Will not adjust. (Display = 120.00 Hz, Game = 59.64 Hz)<br />
    [INFO] [Video]: Video @ fullscreen<br />
    [ERROR] [Wayland]: Failed to connect to Wayland server.<br />
    [INFO] Vulkan dynamic library loaded.<br />
    [INFO] [Vulkan]: Found vulkan context: x<br />
    [INFO] [Vulkan]: Detecting screen resolution 1024x768.<br />
    [INFO] [GLX]: Window manager is Xfwm4.<br />
    [INFO] [GLX]: Using override-redirect workaround.<br />
    [INFO] [XINERAMA]: Xinerama version: 1.1.<br />
    [INFO] [XINERAMA]: Xinerama screens: 1.<br />
    [INFO] [GLX]: Using Xinerama on screen #0.<br />
    [INFO] [GLX]: X = 0, Y = 0, W = 1024, H = 768.<br />
    [INFO] [GLX]: Requesting compositor bypass.<br />
    [INFO] [GLX]: Using true fullscreen.<br />
    [INFO] [Vulkan]: Found GPU at index 0: GeForce GTX 780 Ti<br />
    [INFO] [Vulkan]: Using GPU index 0.<br />
    [INFO] [Vulkan]: Using GPU: GeForce GTX 780 Ti<br />
    [INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 2.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 3.<br />
    [INFO] [Vulkan]: Swapchain supports present mode: 0.<br />
    [INFO] [Vulkan]: Creating swapchain with present mode: 2<br />
    [INFO] [Vulkan]: Using swapchain size 1024 x 768.<br />
    [INFO] [Vulkan]: Got 2 swapchain images.<br />
    [INFO] [Vulkan]: Using resolution 1024x768<br />
    [INFO] [Vulkan]: Using BGRA8888 format.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: Loading stock shader.<br />
    [INFO] [slang]: Building pass #0 (N/A)<br />
    [INFO] [Vulkan filter chain]: Not using frame history.<br />
    [INFO] [Vulkan filter chain]: Not using framebuffer feedback.<br />
    [INFO] [udev]: Plugged pad: Microsoft Microsoft® SideWinder™ X3 Mouse Consumer Control (1118:1884) on port #0.<br />
    [INFO] [udev]: Pad #0 (/dev/input/event22) supports 0 force feedback effects.<br />
    [INFO] [udev]: Plugged pad: Microsoft X-Box One S pad (1118:746) on port #1.<br />
    [INFO] [udev]: Pad #1 (/dev/input/event16) supports force feedback.<br />
    [INFO] [udev]: Pad #1 (/dev/input/event16) supports 16 force feedback effects.<br />
    [INFO] [Joypad]: Found joypad driver: "udev".<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [DBus]: Suspended screensaver via DBus.<br />
    [INFO] [Video]: Found display server: x11<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/gtu-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-gtu.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-composite-3phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-kurozumi.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-lottes-svideo-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler-lottes.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/imgmangler.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-adjust.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite-3phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/kurozumi-composite.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/mupen64plus_next_libretro.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-256px-gtusimplified.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-256px-svideo-gtusimplified.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/ntsc-320px-svideo.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/play_libretro.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/retroarch.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock half.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-imgmangler-kurozumi-composite-2phase.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-lcd-grid-v2-psp-color.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/stock-lcdgrid2-pspcolor-gtu.slangp"<br />
    [INFO] Found shader "/run/media/dukeskinny/Feting/RetroArch Data/shaders/svideo-2phase-gtu.slangp"<br />
    [INFO] [PulseAudio]: Requested 12288 bytes buffer, got 9216.<br />
    [INFO] [Menu]: Found menu display driver: "vulkan".<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [Font]: Using font rendering backend: freetype.<br />
    [INFO] [LED]: LED driver = 'null' 0x5557f8b83ce0<br />
    [INFO] [MIDI]: Initializing ...<br />
    [INFO] [MIDI]: Input disabled.<br />
    [INFO] [MIDI]: Output disabled.<br />
    [INFO] [MIDI]: Initialized "alsa" driver.<br />
    [INFO] Game focus is: : off.<br />
    [libretro INFO] ChangeAV: w:384 h:224 ra:1.333333.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [slang]: Building pass #0 (N/A)<br />
    [INFO] [Vulkan filter chain]: Not using frame history.<br />
    [INFO] [Vulkan filter chain]: Not using framebuffer feedback.<br />
    [INFO] [Vulkan]: VSync =&gt; on<br />
    [INFO] [PulseAudio]: Pausing.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] Setting refresh rate to: 120.000 Hz.<br />
    [INFO] Setting refresh rate to: 119.275 Hz.<br />
    [INFO] [Vulkan]: Do not need to re-create swapchain.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.<br />
    [INFO] [slang]: Building pass #0 (N/A)<br />
    [INFO] [Vulkan filter chain]: Not using frame history.<br />
    [INFO] [Vulkan filter chain]: Not using framebuffer feedback.<br />
    [INFO] [Overrides] configuration overrides unloaded, original configuration restored.<br />
    [INFO] [PulseAudio]: Unpausing.<br />
    [INFO] [Cheats]: Save game-specific cheatfile: /home/dukeskinny/.config/retroarch/cheats/MAME/captcomm.cht<br />
    [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.<br />
    [INFO] Unloading game..<br />
    [INFO] [PulseAudio]: Pausing.<br />
    [INFO] Unloading core..<br />
    [INFO] Unloading core symbols..<br />
    [INFO] [Core Options]: Saved core options file to "/run/media/dukeskinny/Feting/RetroArch Data/config/MAME/MAME.opt"<br />
    [INFO] [XINERAMA]: Xinerama version: 1.1.<br />
    [INFO] [XINERAMA]: Xinerama screens: 1.<br />
    [INFO] [XINERAMA]: Saved monitor #0.<br />
    [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.<br />
    [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.</code></div></div><br />
<br />
**Update** This is the output from xrandr. It seems resolutions are created successfully, just not actualized. **No wait, the resolutions are created on the wrong device, aren't they?**<br />
<br />
<a href="https://imgur.com/a/BL0PK0y" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/BL0PK0y</a><br />
<br />
**Update 2** Tried setting Monitor Index to 0 (Auto). No luck. Neither 0 nor 1 worked. This is with only the CRT active and designated as primary.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PSX on the fly Dynamic resolution changes Chrono Cross]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=683</link>
			<pubDate>Fri, 17 Jan 2020 11:17:48 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=683</guid>
			<description><![CDATA[<span style="color: #0d0d0d;" class="mycode_color"><span style="font-family: Roboto, Noto, sans-serif;" class="mycode_font">Hi, how this works with PSX Chrono Cross interlaced/progressive dynamic resolution changes (in game/menu)? I get some pause in game/audio in either linux MME4CRT and raspberry pi when I enter and leave in game menus.  Thanks and great work</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #0d0d0d;" class="mycode_color"><span style="font-family: Roboto, Noto, sans-serif;" class="mycode_font">Hi, how this works with PSX Chrono Cross interlaced/progressive dynamic resolution changes (in game/menu)? I get some pause in game/audio in either linux MME4CRT and raspberry pi when I enter and leave in game menus.  Thanks and great work</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MME4CRT Windows XP 32 bit doesn't work]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=136</link>
			<pubDate>Tue, 07 Jan 2020 16:13:47 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=136</guid>
			<description><![CDATA[Hi,<br />
<br />
I have installed MME4CRT on my old computer Windows XP 32 bit ( I use on my CRT TV with CRT emudriver 1.2b), it doesn't want work I have the message "Incorrect settings". <br />
You know this problem? How I can fixe it?<br />
Thanks for your help and sorry for my english<br />
<br />
<br />
--- Update thread ---<br />
<br />
 Sorry i didn't notice that the windows version works from windows 7]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I have installed MME4CRT on my old computer Windows XP 32 bit ( I use on my CRT TV with CRT emudriver 1.2b), it doesn't want work I have the message "Incorrect settings". <br />
You know this problem? How I can fixe it?<br />
Thanks for your help and sorry for my english<br />
<br />
<br />
--- Update thread ---<br />
<br />
 Sorry i didn't notice that the windows version works from windows 7]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Getting 240p on 31KHz CRT Monitor with MME4CRT]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=79</link>
			<pubDate>Fri, 03 Jan 2020 11:35:27 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=79</guid>
			<description><![CDATA[Hi everyone,<br />
<br />
I installed Mubuntu-MME4CRT-desktop-amd64-v1.iso on my Core2Quad PC<br />
and it seems great.<br />
<br />
I'm using it with a CRT 19" Trinitron PC Monitor (VGA)<br />
So I launched the "31K install" from the "start menu" and "games", and then rebooted and launched Retroarch.<br />
Once inside if I try loading a rom it works but does not switch to low resolutions.<br />
<br />
Myabe I connect the monitor at the wrong timing?<br />
or I need a tool similar to VMM for Linux to generate resolutions first??<br />
<br />
Is there a tutorial or something? <br />
<br />
Thank you very much]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
<br />
I installed Mubuntu-MME4CRT-desktop-amd64-v1.iso on my Core2Quad PC<br />
and it seems great.<br />
<br />
I'm using it with a CRT 19" Trinitron PC Monitor (VGA)<br />
So I launched the "31K install" from the "start menu" and "games", and then rebooted and launched Retroarch.<br />
Once inside if I try loading a rom it works but does not switch to low resolutions.<br />
<br />
Myabe I connect the monitor at the wrong timing?<br />
or I need a tool similar to VMM for Linux to generate resolutions first??<br />
<br />
Is there a tutorial or something? <br />
<br />
Thank you very much]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Patreon please support]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=76</link>
			<pubDate>Sat, 24 Aug 2019 21:09:13 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=76</guid>
			<description><![CDATA[Please support us through patreon<br />
<br />
<br />
<a href="https://www.patreon.com/CRTSwitchRes" target="_blank" rel="noopener" class="mycode_url">https://www.patreon.com/CRTSwitchRes</a>]]></description>
			<content:encoded><![CDATA[Please support us through patreon<br />
<br />
<br />
<a href="https://www.patreon.com/CRTSwitchRes" target="_blank" rel="noopener" class="mycode_url">https://www.patreon.com/CRTSwitchRes</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HDMI to VGA supported?]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=75</link>
			<pubDate>Wed, 17 Jul 2019 01:36:13 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=75</guid>
			<description><![CDATA[I have an Intel Skull Canyon NUC which is decent powerful, however it has just an HDMI out. I tried to look for examples if this works but didnt find much. Does MME4CRT output 15KHZ through HDMI which can be converted using HDMI to VGA convertor? <br />
<br />
BR suv]]></description>
			<content:encoded><![CDATA[I have an Intel Skull Canyon NUC which is decent powerful, however it has just an HDMI out. I tried to look for examples if this works but didnt find much. Does MME4CRT output 15KHZ through HDMI which can be converted using HDMI to VGA convertor? <br />
<br />
BR suv]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gameboy native resolution support]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=74</link>
			<pubDate>Sat, 29 Jun 2019 12:11:13 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=74</guid>
			<description><![CDATA[The gameboy has a resolution of 160×144 pixels.<br />
<br />
I think I read somewhere that video cards and or crt switchres don't support this low resolution.<br />
<br />
Is that correct? <br />
What is the best way to display as close as possible the native resolution of the gameboy using crt switchres?]]></description>
			<content:encoded><![CDATA[The gameboy has a resolution of 160×144 pixels.<br />
<br />
I think I read somewhere that video cards and or crt switchres don't support this low resolution.<br />
<br />
Is that correct? <br />
What is the best way to display as close as possible the native resolution of the gameboy using crt switchres?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Absence from the forum]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=58</link>
			<pubDate>Wed, 22 May 2019 19:16:18 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=58</guid>
			<description><![CDATA[I'm very sorry guys. I have been overwhelmed with work and study, I have not had time to keep up with the forum or release MME4CRT OS (Mubuntu)<br />
<br />
Please bear with me, I have exams next month, Once they are over I will be back  <img src="https://mme4crt.alphanudesign.co.uk/forum/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" />]]></description>
			<content:encoded><![CDATA[I'm very sorry guys. I have been overwhelmed with work and study, I have not had time to keep up with the forum or release MME4CRT OS (Mubuntu)<br />
<br />
Please bear with me, I have exams next month, Once they are over I will be back  <img src="https://mme4crt.alphanudesign.co.uk/forum/images/smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Linux Multiple Monitor Setup]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=57</link>
			<pubDate>Thu, 25 Apr 2019 14:22:39 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=57</guid>
			<description><![CDATA[There is a built in option within MME4CRT that allows you to choose only one monitor for CRT switching and keep you LCD monitor untouched.<br />
<br />
Some times this can be hard to get right.<br />
<br />
Simple steps are to choose your monitor index from within retroarch settings. Change this from auto to either 1, 2 or 3 depending which output you want to use. That was the easy bit!<br />
<br />
To actually get this you work you need to enable extend display and not have mirrored displays. this can be done via the Linux display settings or using an application like Arandr. With Arandr and some display setting managers these settings aren't saved on reboot. In this case use Arandr, make your changes then save the layout. open the layout file and copy the line into either your .xprofile or Openbox autostart file.<br />
<br />
Note that when you extend your display you need to do them in the order that the display output appears. Otherwise this will not work properly. type <br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>xrandr | grep " connected" |  awk '{print&#36;1}'</code></div></div> in terminal to find the order of you displays. remember that MME4CRT does not count disconnected outputs. So, this command only shows connected outputs. If your CRT is connected to VGA and this comes before the output for your LCD you need to ensure that when you extend your displays, you put the CRT on the left. Otherwise make sure its on the right. <br />
<br />
<br />
Once this is done. you are good to go.]]></description>
			<content:encoded><![CDATA[There is a built in option within MME4CRT that allows you to choose only one monitor for CRT switching and keep you LCD monitor untouched.<br />
<br />
Some times this can be hard to get right.<br />
<br />
Simple steps are to choose your monitor index from within retroarch settings. Change this from auto to either 1, 2 or 3 depending which output you want to use. That was the easy bit!<br />
<br />
To actually get this you work you need to enable extend display and not have mirrored displays. this can be done via the Linux display settings or using an application like Arandr. With Arandr and some display setting managers these settings aren't saved on reboot. In this case use Arandr, make your changes then save the layout. open the layout file and copy the line into either your .xprofile or Openbox autostart file.<br />
<br />
Note that when you extend your display you need to do them in the order that the display output appears. Otherwise this will not work properly. type <br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>xrandr | grep " connected" |  awk '{print&#36;1}'</code></div></div> in terminal to find the order of you displays. remember that MME4CRT does not count disconnected outputs. So, this command only shows connected outputs. If your CRT is connected to VGA and this comes before the output for your LCD you need to ensure that when you extend your displays, you put the CRT on the left. Otherwise make sure its on the right. <br />
<br />
<br />
Once this is done. you are good to go.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MME4CRT ver 1.7.6.5]]></title>
			<link>https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=56</link>
			<pubDate>Wed, 10 Apr 2019 10:53:48 +0000</pubDate>
			<guid isPermaLink="false">https://mme4crt.alphanudesign.co.uk/forum/showthread.php?tid=56</guid>
			<description><![CDATA[<span style="color: #666666;" class="mycode_color">Fix for incorrect aspect ratio on some cores.</span><br />
<br />
<span style="color: #666666;" class="mycode_color">Latest windows download can be found </span><a href="https://1drv.ms/f/s!ApulxOT4oHmwgrggKGMt8VcpyBzX3w" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0072bc;" class="mycode_color">here</span></a><span style="color: #666666;" class="mycode_color">.</span>]]></description>
			<content:encoded><![CDATA[<span style="color: #666666;" class="mycode_color">Fix for incorrect aspect ratio on some cores.</span><br />
<br />
<span style="color: #666666;" class="mycode_color">Latest windows download can be found </span><a href="https://1drv.ms/f/s!ApulxOT4oHmwgrggKGMt8VcpyBzX3w" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0072bc;" class="mycode_color">here</span></a><span style="color: #666666;" class="mycode_color">.</span>]]></content:encoded>
		</item>
	</channel>
</rss>