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N64 cores won't change resolution
#1
Hi, @alphanu 

neither of N64 cores (parallel, mupen64plus and mupen64plus-next) are switching to native resolutions. They render only at the desktop resolution, 640x480 in my case. I'm on windows 10 using CRTEmudriver and NATIVE 15khz settings on mm4crt. Also, I have these modelines installed with vmmaker for n64:

384 x 288 @ 60.000000 n64
480 x 360 @ 60.000000 n64
640 x 222 @ 60.000000 n64
400 x 440 @ 60.000000 n64


When using the regular ReatroArch build, they switch only to 320x240, no matter the game.
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#2
This is because the most of these cores do not report the current native resolution.

Parallels however does with the right setting. You need to enable angrylion in the core options. By default it is set to auto.

The angrylion plug in if very CPU intensive I don't even get full speed on a i7 4790k @4ghz. But not is currently the only core that reports the correct resolutions.
MME4CRT Founder / Developer. 

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#3
until emulators fix the core report, adding a "preset" resolution for this "bugged" core? can be a temp solution?
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#4
I have been looking into a solution where the most common resolution would be used 640x240. I am also looking into the possibility of have the resolution switch with other plugins.

Bad news is that I have not found a solution.

Good news is that I am still looking into it :-)
MME4CRT Founder / Developer. 

PayPal   YouTube   Alphanu Game Studios


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