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Wrong aspect ratio in retro arch 1.7.5 / 1.7.6 for 320x200 Games
#11
Oh, OK. The code has been fixed in the source. I will need to compile it for windows.

Please await 1.7.6.5. I'll try and get this done over the week end.
MME4CRT Founder / Developer. 

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#12
(03-30-2019, 10:12 AM)alphanu Wrote: Oh, OK. The code has been fixed in the source. I will need to compile it for windows.

Please await 1.7.6.5. I'll try and get this done over the week end.

Ok cool, i'll be looking forward to the new build!
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#13
Sorry for the delay. I am currently on an end of year assignment and have my University exams in a couple of month.

I will try and get this done soon.
MME4CRT Founder / Developer. 

PayPal   YouTube   Alphanu Game Studios


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#14
(04-10-2019, 10:35 AM)alphanu Wrote: Sorry for the delay. I am currently on an end of year assignment and have my University exams in a couple of month.

I will try and get this done soon.

Awesome work! Thanks so much! I've tested it with a couple of cores/games and it works great with 2560. There are still some small issues (maybe you're interested):

- DosBox does not change aspect ratio when in shell (start core, not a specific game) (maybe that would be helpful for some applications)
- ScummVM does not change aspect ratio when switch res is set to 3840 (in the menu). 

Will post if I find anything else but thanks so far and best of luck for the exams!
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