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Modified Beetle Saturn to work correctly with CRTSwitchRes
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(02-17-2019, 01:30 PM)tisurame Wrote:
(02-17-2019, 11:34 AM)retrorepair Wrote: Are you sure 368 is correct? That sounds like a resolution with borders/porches. Where did you get that info from?

Alphanu is right though, because of the hard set borders on the beetle cores, most don't report resolution correctly. Sadly there seems to be little to no interest to resolve that. Sure between me an alphanu we can make some working forks until it is.

Yes. I got that info from another emulator called pSX. Pressing the tab button while running a game will display a lot of information about it, including the actual internal resolution.

If you use Retroarch with the "box-center" shader, you will see the picture cutted (very noticeable when entering the inventory menu, because some text is cutted).

OK, I will have a look at what the Beetle PSX core reports for this game.
MME4CRT Founder / Developer. 

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RE: Modified Beetle Saturn to work correctly with CRTSwitchRes - by alphanu - 02-18-2019, 04:00 PM

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