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MME4CRT Calculator for Dynamic width (Windows)
#4
(02-21-2019, 08:52 AM)alphanu Wrote: Hi @Edomatic

You can just use normal super resolutions for ease. This will work just fine. Only difference, they must be installed in static mode. Not dynamic.

If you want to take advantage of the dynamic width, yes you will need to calculate the width using this tool then install the resolutions.

So you resolution list would look something like

dynamic width x 224 @ 60.000000
dynamic width x 224 @ 50.000000

dynamic width x 240 @ 60.000000
dynamic width x 240 @ 50.000000

dynamic width x 256 @ 55.000000

dynamic width x 256 @ 50.000000

And so on. These modes will also need to be installed in static mode via VMMaker

ok thanks Alphanu i will try that
So far i have a real bad time getting games to use the auto resolution switch, most of them stick with 640x480 for some reason 
Others switch to the super resolution automatically ( like Gdarius on mame core)
I am not sure why that happens yet, when i made your mode-list, i did set it to static , then generate  modelines (when i do that i did notice that some off thse modelines are converted (?) to something close to let's say 60hz rather than 50hz specifically
So for example 320x224@ 60HZ becomes 2560x224@59,XXX or something , but not 60HZ exaclty..could i be doing using vmmaker in the wrong way to import the resolution list perhaps?
so my steps are user tab, i browse to where i have the modeline.ini files with your suggested minimum super resolutions, then i go to generate, then install modelines
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RE: MME4CRT Calculator for Dynamic width (Windows) - by Edomatic - 02-22-2019, 07:35 AM

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