(02-18-2019, 08:37 AM)alphanu Wrote: For Snes you should really use 512x224@60 Snes should be 224p for NTSC and 240p for PAL. As a few games use this resolution. Bsnes uses 512 by default.
Yes, calculate the horzontal and use that. So, you should end up with 1152x224@60 or 50.
I am going to release a debug version soon. T will give you the actual resolutions being requested.
I understand that 512x224 would give me the most accurate resolution, but I prefer to use a higher horizontal resolution because I don't like how SNES games originally looks (a bit stretched).
Isn't it possible to make MME4CRT pick a higher horizontal resolution if the intended resolution is not found? For example, SNES games using 640x224 instead of 512x224 if 512x224 is not installed. But still only multiplying the horizontal resolution by two, then leaving black bars.
By the way, using the dynamic calculator shows a 1024 width for a original 256 width (multiplying by four). But you can use 2560 instead and multiply the original 256 by 10. Both should look the same. So, what difference does dynamic make?