02-17-2019, 01:15 PM
What do you think it's the better way to achieve the best picture on a standard CRT using Bettle PSX?
While using the Vulkan driver and the Bettle hardware render, I prefer to increase the internal resolution to 8x and use a horizontal resolution of 2560.
Using the the software render, anything above 2x of internal resolution is too slow, so I prefer to use 640x240 with the internal resolution at 2x.
I'm still not sure if doing this kind of thing produces any scaling artifact. I hope not.
PSX games looks MUCH better with a higher horizontal resolution while maintaining 240p. Very sharp.
There is also a new option called Super Sampling (downsample from internal upscale) that makes the graphics looks very smooth, but too blurry for my taste.
While using the Vulkan driver and the Bettle hardware render, I prefer to increase the internal resolution to 8x and use a horizontal resolution of 2560.
Using the the software render, anything above 2x of internal resolution is too slow, so I prefer to use 640x240 with the internal resolution at 2x.
I'm still not sure if doing this kind of thing produces any scaling artifact. I hope not.
PSX games looks MUCH better with a higher horizontal resolution while maintaining 240p. Very sharp.
There is also a new option called Super Sampling (downsample from internal upscale) that makes the graphics looks very smooth, but too blurry for my taste.