04-23-2019, 12:20 AM
(This post was last modified: 04-23-2019, 12:25 AM by rainbowroad.)
As you reverted the interlaced fix and will apply a patch to Mubuntu's kernel, my Lubuntu install doesn't play well with interlaced in combination with your latest version of mme4rt.
Luckily, GroovyArcade also has a patched kernel (4.20) for the interlaced issue, so I tested the latest version of mme4crt with that, see this video:
Video: GroovyArcade 2019 with MME4CRT
I tested Chrono Cross, Final Fantasy VII and Super Familiy Tennis (Sony PVM 20", ATI). Results:
Chrono Cross:
- Still light graphic artefacts when switching from in-game/overworld (progressive) to the games menu (interlaced). sometimes the desktop background is visible and divided in weird shapes across the screen, other times there are white triangles and squares at random places, albeit very shortly. I changed my desktop background to a the gamesblack colour and the artefacts are hardly visible since (but possibly still there but invisible).
- Audio stutter at the start screen (between 01:08-01:09) when switching to and from the games menu (few times between 01:52-02:09).
Final Fantasy VII:
- The game switches from 320x240 (progressive) in-game/overworld to the 364x240 menu (also progressive), which give the same artefacts and audio stutter as mentioned above. I thougt it was interesting to mention because it shows the problems do not occur only between switching from progressive to interlaced, but als between only progressive resolutions. FF VIII suffers from the same problems as FFVII.
Super Family Tennis (Snes):
- Game switches between 512x448 (or 480?) (progressive) and 512x224 (or 240?) (interlaced). Suffers from beforementioned artefacts and audio stutter.
I could see the actual resolutions by turning on the CRT Switchres Debug Option, great.
In conclusion, it seems that the experience is better than last time. The switching is very fast already but not yet completely bugfree / exactly the same as real hardware. Nonetheless it's awesome.
Luckily, GroovyArcade also has a patched kernel (4.20) for the interlaced issue, so I tested the latest version of mme4crt with that, see this video:
Video: GroovyArcade 2019 with MME4CRT
I tested Chrono Cross, Final Fantasy VII and Super Familiy Tennis (Sony PVM 20", ATI). Results:
Chrono Cross:
- Still light graphic artefacts when switching from in-game/overworld (progressive) to the games menu (interlaced). sometimes the desktop background is visible and divided in weird shapes across the screen, other times there are white triangles and squares at random places, albeit very shortly. I changed my desktop background to a the gamesblack colour and the artefacts are hardly visible since (but possibly still there but invisible).
- Audio stutter at the start screen (between 01:08-01:09) when switching to and from the games menu (few times between 01:52-02:09).
Final Fantasy VII:
- The game switches from 320x240 (progressive) in-game/overworld to the 364x240 menu (also progressive), which give the same artefacts and audio stutter as mentioned above. I thougt it was interesting to mention because it shows the problems do not occur only between switching from progressive to interlaced, but als between only progressive resolutions. FF VIII suffers from the same problems as FFVII.
Super Family Tennis (Snes):
- Game switches between 512x448 (or 480?) (progressive) and 512x224 (or 240?) (interlaced). Suffers from beforementioned artefacts and audio stutter.
I could see the actual resolutions by turning on the CRT Switchres Debug Option, great.
In conclusion, it seems that the experience is better than last time. The switching is very fast already but not yet completely bugfree / exactly the same as real hardware. Nonetheless it's awesome.