N64 cores won't change resolution - Printable Version +- MME4CRT Forum (https://mme4crt.alphanudesign.co.uk/forum) +-- Forum: MME4CRT (https://mme4crt.alphanudesign.co.uk/forum/forumdisplay.php?fid=1) +--- Forum: Support (https://mme4crt.alphanudesign.co.uk/forum/forumdisplay.php?fid=21) +--- Thread: N64 cores won't change resolution (/showthread.php?tid=37) |
N64 cores won't change resolution - naytai - 02-28-2019 Hi, @alphanu neither of N64 cores (parallel, mupen64plus and mupen64plus-next) are switching to native resolutions. They render only at the desktop resolution, 640x480 in my case. I'm on windows 10 using CRTEmudriver and NATIVE 15khz settings on mm4crt. Also, I have these modelines installed with vmmaker for n64: 384 x 288 @ 60.000000 n64 480 x 360 @ 60.000000 n64 640 x 222 @ 60.000000 n64 400 x 440 @ 60.000000 n64 When using the regular ReatroArch build, they switch only to 320x240, no matter the game. RE: N64 cores won't change resolution - alphanu - 02-28-2019 This is because the most of these cores do not report the current native resolution. Parallels however does with the right setting. You need to enable angrylion in the core options. By default it is set to auto. The angrylion plug in if very CPU intensive I don't even get full speed on a i7 4790k @4ghz. But not is currently the only core that reports the correct resolutions. RE: N64 cores won't change resolution - FreZeeN - 02-28-2019 until emulators fix the core report, adding a "preset" resolution for this "bugged" core? can be a temp solution? RE: N64 cores won't change resolution - alphanu - 03-06-2019 I have been looking into a solution where the most common resolution would be used 640x240. I am also looking into the possibility of have the resolution switch with other plugins. Bad news is that I have not found a solution. Good news is that I am still looking into it :-) |