Wrong aspect ratio in retro arch 1.7.5 / 1.7.6 for 320x200 Games - Printable Version +- MME4CRT Forum (https://mme4crt.alphanudesign.co.uk/forum) +-- Forum: MME4CRT (https://mme4crt.alphanudesign.co.uk/forum/forumdisplay.php?fid=1) +--- Forum: Support (https://mme4crt.alphanudesign.co.uk/forum/forumdisplay.php?fid=21) +--- Thread: Wrong aspect ratio in retro arch 1.7.5 / 1.7.6 for 320x200 Games (/showthread.php?tid=34) Pages:
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RE: Wrong aspect ratio in retro arch 1.7.5 / 1.7.6 for 320x200 Games - alphanu - 03-30-2019 Oh, OK. The code has been fixed in the source. I will need to compile it for windows. Please await 1.7.6.5. I'll try and get this done over the week end. RE: Wrong aspect ratio in retro arch 1.7.5 / 1.7.6 for 320x200 Games - hamster3001 - 03-30-2019 (03-30-2019, 10:12 AM)alphanu Wrote: Oh, OK. The code has been fixed in the source. I will need to compile it for windows. Ok cool, i'll be looking forward to the new build! RE: Wrong aspect ratio in retro arch 1.7.5 / 1.7.6 for 320x200 Games - alphanu - 04-10-2019 Sorry for the delay. I am currently on an end of year assignment and have my University exams in a couple of month. I will try and get this done soon. RE: Wrong aspect ratio in retro arch 1.7.5 / 1.7.6 for 320x200 Games - hamster3001 - 04-13-2019 (04-10-2019, 10:35 AM)alphanu Wrote: Sorry for the delay. I am currently on an end of year assignment and have my University exams in a couple of month. Awesome work! Thanks so much! I've tested it with a couple of cores/games and it works great with 2560. There are still some small issues (maybe you're interested): - DosBox does not change aspect ratio when in shell (start core, not a specific game) (maybe that would be helpful for some applications) - ScummVM does not change aspect ratio when switch res is set to 3840 (in the menu). Will post if I find anything else but thanks so far and best of luck for the exams! |