RE: Wrong aspect ratio in retro arch 1.7.5 / 1.7.6 for 320x200 Games - alphanu - 03-30-2019
Oh, OK. The code has been fixed in the source. I will need to compile it for windows.
Please await 1.7.6.5. I'll try and get this done over the week end.
RE: Wrong aspect ratio in retro arch 1.7.5 / 1.7.6 for 320x200 Games - hamster3001 - 03-30-2019
(03-30-2019, 10:12 AM)alphanu Wrote: Oh, OK. The code has been fixed in the source. I will need to compile it for windows.
Please await 1.7.6.5. I'll try and get this done over the week end.
Ok cool, i'll be looking forward to the new build!
RE: Wrong aspect ratio in retro arch 1.7.5 / 1.7.6 for 320x200 Games - alphanu - 04-10-2019
Sorry for the delay. I am currently on an end of year assignment and have my University exams in a couple of month.
I will try and get this done soon.
RE: Wrong aspect ratio in retro arch 1.7.5 / 1.7.6 for 320x200 Games - hamster3001 - 04-13-2019
(04-10-2019, 10:35 AM)alphanu Wrote: Sorry for the delay. I am currently on an end of year assignment and have my University exams in a couple of month.
I will try and get this done soon.
Awesome work! Thanks so much! I've tested it with a couple of cores/games and it works great with 2560. There are still some small issues (maybe you're interested):
- DosBox does not change aspect ratio when in shell (start core, not a specific game) (maybe that would be helpful for some applications)
- ScummVM does not change aspect ratio when switch res is set to 3840 (in the menu).
Will post if I find anything else but thanks so far and best of luck for the exams!
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